Archer

Weapon: Bows
Stats at level 1
HP95
ATK16
DEF8
SPD12
Gain per level
HP9
ATK2
DEF1
SPD1
Starting equipment
Skills you get for free
- Quick Shot (at level 1)
- Focus (at level 8)
- Hunter's Mark (at level 15)
- Camouflage (at level 25)
Skill tree
Skills are drawn from skill sacks (see Skills & skill sacks). Drawing a skill you own raises its rank. You equip up to 4 active skills.
Branch 1

Quick Shot Common
A fast, reliable arrow.
130 % attack damage (+12 % per rank)
Attack Core Common
Each rank permanently raises your Attack.
ATK +2 per rank

Aimed Shot Common
A precise shot with a much higher critical chance.
220 % attack damage (+12 % per rank)
+30% damage right after a storm skill
+25% crit chance
Each cast that does not crit raises the next one's crit chance by 10% (up to 40%)
+30% damage right after a storm skill
+25% crit chance
Each cast that does not crit raises the next one's crit chance by 10% (up to 40%)

Piercing Shot Common
A piercing arrow that can blind the enemy.
240 % attack damage (+12 % per rank)
+30% damage right after a storm skill
20 % chance: Blind
Splits the damage into 2 hits (each rolls its own crit)
+30% damage right after a storm skill
20 % chance: Blind
Splits the damage into 2 hits (each rolls its own crit)
Ferocity Core Common
Each rank permanently raises your critical hit damage.
Crit Dmg +2 per rank

Deadeye Rare
A guaranteed critical hit with extra crit damage.
360 % attack damage (+12 % per rank)
+30% damage right after a storm skill
Always crits
+50% crit damage
+30% damage right after a storm skill
Always crits
+50% crit damage

Piercing Volley Rare
Three bolts that punch through plate and leave it broken.
340 % attack damage (+12 % per rank)
+30% damage right after a storm skill
30 % chance: Armor Break
Each cast that does not crit raises the next one's crit chance by 12% (up to 45%)
+30% damage right after a storm skill
30 % chance: Armor Break
Each cast that does not crit raises the next one's crit chance by 12% (up to 45%)

Heartseeker Rare
An arrow for the heart: a high crit chance and deadlier against a weakened foe.
370 % attack damage (+12 % per rank)
+30% damage right after a storm skill
+30% crit chance
+50% damage against foes below 30% HP
+30% damage right after a storm skill
+30% crit chance
+50% damage against foes below 30% HP

Godpiercer Epic
One radiant arrow, drawn for the heart. Almost always critical.
500 % attack damage (+12 % per rank)
+30% damage right after a storm skill
+50% crit chance
+40% crit damage
Splits the damage into 3 hits (each rolls its own crit)
Each cast that does not crit raises the next one's crit chance by 12% (up to 45%)
+30% damage right after a storm skill
+50% crit chance
+40% crit damage
Splits the damage into 3 hits (each rolls its own crit)
Each cast that does not crit raises the next one's crit chance by 12% (up to 45%)
Branch 2

Focus Common
Raises your attack for a few rounds.
100 % chance: Attack Boost
Swift Core Common
Each rank permanently raises your Speed.
SPD +1 per rank

Fire Arrow Common
A blazing arrow that can set the enemy alight.
220 % attack damage (+12 % per rank)
30 % chance: Burn
Splits the damage into 2 hits (each rolls its own crit)
30 % chance: Burn
Splits the damage into 2 hits (each rolls its own crit)

Leech Shot Common
An arrow that heals you for part of the damage.
200 % attack damage (+12 % per rank)
Heals you for 15% of the damage
Each cast that does not crit raises the next one's crit chance by 10% (up to 40%)
Heals you for 15% of the damage
Each cast that does not crit raises the next one's crit chance by 10% (up to 40%)

Venom Arrow Common
A poisoned arrow; every shot sharpens your aim.
220 % attack damage (+12 % per rank)
35 % chance: Poison
Each cast that does not crit raises the next one's crit chance by 10% (up to 40%)
35 % chance: Poison
Each cast that does not crit raises the next one's crit chance by 10% (up to 40%)

Arrow Storm Rare
A storm of arrows with a strong stun chance.
400 % attack damage (+12 % per rank)
20 % chance: Stun
Splits the damage into 3 hits (each rolls its own crit)
20 % chance: Stun
Splits the damage into 3 hits (each rolls its own crit)

Serpent Sting Rare
A venom-tipped arrow that keeps biting long after the hit.
320 % attack damage (+12 % per rank)
45 % chance: Poison
Splits the damage into 3 hits (each rolls its own crit)
45 % chance: Poison
Splits the damage into 3 hits (each rolls its own crit)

Falcon Strike Rare
Your falcon dives three times, blinding the prey and bringing back life.
320 % attack damage (+12 % per rank)
30 % chance: Blind
Splits the damage into 3 hits (each rolls its own crit)
Heals you for 10% of the damage
30 % chance: Blind
Splits the damage into 3 hits (each rolls its own crit)
Heals you for 10% of the damage

Rain of Ruin Epic
Burning arrows fall like a storm and set the field ablaze.
500 % attack damage (+12 % per rank)
40 % chance: Burn
Splits the damage into 4 hits (each rolls its own crit)
40 % chance: Burn
Splits the damage into 4 hits (each rolls its own crit)
Branch 3

Hunter's Mark Common
Mark your prey, boosting your attack for a few turns.
100 % chance: Attack Boost
Element: storm
Element: storm
Precision Core Common
Each rank permanently raises your critical hit chance.
Crit rate +1 per rank

Twin Shot Common
Loose two arrows at once with a high crit chance.
220 % attack damage (+12 % per rank)
+20% crit chance
Splits the damage into 2 hits (each rolls its own crit)
Element: storm
+20% crit chance
Splits the damage into 2 hits (each rolls its own crit)
Element: storm

Frost Arrow Common
A chilling arrow that can stun the foe.
210 % attack damage (+12 % per rank)
15 % chance: Stun
Each cast that does not crit raises the next one's crit chance by 10% (up to 40%)
Element: storm
15 % chance: Stun
Each cast that does not crit raises the next one's crit chance by 10% (up to 40%)
Element: storm

Gale Shot Common
Two arrows on a howling gust that chill the target.
220 % attack damage (+12 % per rank)
30 % chance: Chill
Splits the damage into 2 hits (each rolls its own crit)
Element: storm
30 % chance: Chill
Splits the damage into 2 hits (each rolls its own crit)
Element: storm

Arrow Rain Rare
Rain arrows down: heavy damage that can burn and crits more.
400 % attack damage (+12 % per rank)
30 % chance: Burn
+10% crit chance
Splits the damage into 4 hits (each rolls its own crit)
Element: storm
30 % chance: Burn
+10% crit chance
Splits the damage into 4 hits (each rolls its own crit)
Element: storm

Thunder Bolt Rare
A crackling arrow that can knock the target senseless.
330 % attack damage (+12 % per rank)
25 % chance: Stun
Splits the damage into 3 hits (each rolls its own crit)
Element: storm
25 % chance: Stun
Splits the damage into 3 hits (each rolls its own crit)
Element: storm

Chain Lightning Rare
Lightning leaps three times and can stun; each shot sharpens your aim.
370 % attack damage (+12 % per rank)
20 % chance: Stun
Splits the damage into 3 hits (each rolls its own crit)
Each cast that does not crit raises the next one's crit chance by 12% (up to 45%)
Element: storm
20 % chance: Stun
Splits the damage into 3 hits (each rolls its own crit)
Each cast that does not crit raises the next one's crit chance by 12% (up to 45%)
Element: storm

Eye of the Storm Epic
Loose from the hurricane's calm centre: heavy, precise, stunning.
520 % attack damage (+12 % per rank)
30 % chance: Stun
+20% crit chance
Splits the damage into 5 hits (each rolls its own crit)
Element: storm
30 % chance: Stun
+20% crit chance
Splits the damage into 5 hits (each rolls its own crit)
Element: storm
Branch 4

Camouflage Common
Blend into cover, raising your defense for a few turns.
100 % chance: Shield
Vitality Core Common
Each rank permanently raises your maximum HP.
HP +8 per rank

Mending Herbs Common
Apply herbs to regenerate health each turn for a while.
100 % chance: Recovery

Snare Trap Common
Fling a net that can blind the foe.
200 % attack damage (+12 % per rank)
25 % chance: Blind
Each cast that does not crit raises the next one's crit chance by 10% (up to 40%)
25 % chance: Blind
Each cast that does not crit raises the next one's crit chance by 10% (up to 40%)

Caltrops Common
Scatter spikes that make the foe bleed while you slip behind cover.
200 % attack damage (+12 % per rank)
30 % chance: Bleed
Shield worth 80% of your attack
30 % chance: Bleed
Shield worth 80% of your attack
Guard Core Common
Each rank permanently raises your Defense.
DEF +1 per rank

Evasion Master Rare
Perfect footwork: a strong shield and heavy regeneration.
100 % chance: Strong Shield
50 % chance: Strong Recovery
50 % chance: Strong Recovery

Hunter's Retreat Rare
Vanish into the wind: a shield and quick mending.
100 % chance: Shield
100 % chance: Light Recovery
100 % chance: Light Recovery

Phantom Guard Epic
A ghostly cloak that wards you and blinds your hunter.
100 % chance: Strong Shield
50 % chance: Blind
50 % chance: Blind
Ultimates

Starfall Barrage Legendary
The sky itself attacks: guaranteed critical star arrows that tear wounds open.
500 % attack damage (+15 % per rank)
Always crits
+50% crit damage
50 % chance: Bleed
Splits the damage into 5 hits (each rolls its own crit)
Always crits
+50% crit damage
50 % chance: Bleed
Splits the damage into 5 hits (each rolls its own crit)

Windwalker Trance Legendary
Become wind: a heavy strike that blinds, shields you and sharpens your aim.
406 % attack damage (+15 % per rank)
60 % chance: Blind
80 % chance: Strong Shield
50 % chance: Strong Attack Boost
Splits the damage into 4 hits (each rolls its own crit)
Each cast that does not crit raises the next one's crit chance by 15% (up to 50%)
60 % chance: Blind
80 % chance: Strong Shield
50 % chance: Strong Attack Boost
Splits the damage into 4 hits (each rolls its own crit)
Each cast that does not crit raises the next one's crit chance by 15% (up to 50%)
Sack skills

Quick Shot Common
A cheap arrow you can fire almost every turn.
160 % attack damage (+12 % per rank)
Each cast that does not crit raises the next one's crit chance by 10% (up to 40%)
Each cast that does not crit raises the next one's crit chance by 10% (up to 40%)

Barbed Arrow Common
Hooked head that leaves the enemy bleeding.
170 % attack damage (+12 % per rank)
35 % chance: Bleed
35 % chance: Bleed

Hunter's Mark Common
Marks the target and weakens its attacks.
150 % attack damage (+12 % per rank)
50 % chance: Weaken
50 % chance: Weaken

Twin Shot Common
Two arrows at once, with a better chance to crit.
210 % attack damage (+12 % per rank)
+10% crit chance
Splits the damage into 2 hits (each rolls its own crit)
+10% crit chance
Splits the damage into 2 hits (each rolls its own crit)

Frost Arrow Common
An arrow of ice that chills the enemy and slows its turns.
200 % attack damage (+12 % per rank)
50 % chance: Chill
50 % chance: Chill

Piercing Volley Common
A fan of arrows whose crits hit noticeably harder.
260 % attack damage (+12 % per rank)
+30% crit damage
Splits the damage into 3 hits (each rolls its own crit)
+30% crit damage
Splits the damage into 3 hits (each rolls its own crit)

Falcon Barrage Common
A diving volley that tears deep wounds and feeds on them.
320 % attack damage (+12 % per rank)
60 % chance: Bleed
Heals you for 10% of the damage
Splits the damage into 4 hits (each rolls its own crit)
60 % chance: Bleed
Heals you for 10% of the damage
Splits the damage into 4 hits (each rolls its own crit)
Hunter's Shortbow
Frayed Hunting Garb