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Archer

Weapon: Bows

Stats at level 1

HP95
ATK16
DEF8
SPD12

Gain per level

HP9
ATK2
DEF1
SPD1

Starting equipment

Skills you get for free

Skill tree

Skills are drawn from skill sacks (see Skills & skill sacks). Drawing a skill you own raises its rank. You equip up to 4 active skills.

Branch 1

Quick Shot Common
Active · max. rank 3 · 11 MP · cooldown 2
A fast, reliable arrow.
130 % attack damage (+12 % per rank)
Attack Core Common
Passive · max. rank 5
Each rank permanently raises your Attack.
ATK +2 per rank
Aimed Shot Common
Active · max. rank 5 · 17 MP · cooldown 3
A precise shot with a much higher critical chance.
220 % attack damage (+12 % per rank)
+30% damage right after a storm skill
+25% crit chance
Each cast that does not crit raises the next one's crit chance by 10% (up to 40%)
Piercing Shot Common
Active · max. rank 5 · 18 MP · cooldown 3
A piercing arrow that can blind the enemy.
240 % attack damage (+12 % per rank)
+30% damage right after a storm skill
20 % chance: Blind
Splits the damage into 2 hits (each rolls its own crit)
Ferocity Core Common
Passive · max. rank 5
Each rank permanently raises your critical hit damage.
Crit Dmg +2 per rank
Deadeye Rare
Active · max. rank 3 · 26 MP · cooldown 5
A guaranteed critical hit with extra crit damage.
360 % attack damage (+12 % per rank)
+30% damage right after a storm skill
Always crits
+50% crit damage
Piercing Volley Rare
Active · max. rank 5 · 24 MP · cooldown 4
Three bolts that punch through plate and leave it broken.
340 % attack damage (+12 % per rank)
+30% damage right after a storm skill
30 % chance: Armor Break
Each cast that does not crit raises the next one's crit chance by 12% (up to 45%)
Heartseeker Rare
Active · max. rank 5 · 26 MP · cooldown 4
An arrow for the heart: a high crit chance and deadlier against a weakened foe.
370 % attack damage (+12 % per rank)
+30% damage right after a storm skill
+30% crit chance
+50% damage against foes below 30% HP
Godpiercer Epic
Active · max. rank 3 · 34 MP · cooldown 6
One radiant arrow, drawn for the heart. Almost always critical.
500 % attack damage (+12 % per rank)
+30% damage right after a storm skill
+50% crit chance
+40% crit damage
Splits the damage into 3 hits (each rolls its own crit)
Each cast that does not crit raises the next one's crit chance by 12% (up to 45%)

Branch 2

Focus Common
Active · max. rank 3 · 12 MP · cooldown 6
Raises your attack for a few rounds.
100 % chance: Attack Boost
Swift Core Common
Passive · max. rank 5
Each rank permanently raises your Speed.
SPD +1 per rank
Fire Arrow Common
Active · max. rank 5 · 17 MP · cooldown 3
A blazing arrow that can set the enemy alight.
220 % attack damage (+12 % per rank)
30 % chance: Burn
Splits the damage into 2 hits (each rolls its own crit)
Leech Shot Common
Active · max. rank 5 · 15 MP · cooldown 3
An arrow that heals you for part of the damage.
200 % attack damage (+12 % per rank)
Heals you for 15% of the damage
Each cast that does not crit raises the next one's crit chance by 10% (up to 40%)
Venom Arrow Common
Active · max. rank 5 · 20 MP · cooldown 4
A poisoned arrow; every shot sharpens your aim.
220 % attack damage (+12 % per rank)
35 % chance: Poison
Each cast that does not crit raises the next one's crit chance by 10% (up to 40%)
Arrow Storm Rare
Active · max. rank 5 · 29 MP · cooldown 5
A storm of arrows with a strong stun chance.
400 % attack damage (+12 % per rank)
20 % chance: Stun
Splits the damage into 3 hits (each rolls its own crit)
Serpent Sting Rare
Active · max. rank 5 · 23 MP · cooldown 4
A venom-tipped arrow that keeps biting long after the hit.
320 % attack damage (+12 % per rank)
45 % chance: Poison
Splits the damage into 3 hits (each rolls its own crit)
Falcon Strike Rare
Active · max. rank 3 · 32 MP · cooldown 5
Your falcon dives three times, blinding the prey and bringing back life.
320 % attack damage (+12 % per rank)
30 % chance: Blind
Splits the damage into 3 hits (each rolls its own crit)
Heals you for 10% of the damage
Rain of Ruin Epic
Active · max. rank 3 · 34 MP · cooldown 6
Burning arrows fall like a storm and set the field ablaze.
500 % attack damage (+12 % per rank)
40 % chance: Burn
Splits the damage into 4 hits (each rolls its own crit)

Branch 3

Hunter's Mark Common
Active · max. rank 3 · 12 MP · cooldown 6
Mark your prey, boosting your attack for a few turns.
100 % chance: Attack Boost
Element: storm
Precision Core Common
Passive · max. rank 5
Each rank permanently raises your critical hit chance.
Crit rate +1 per rank
Twin Shot Common
Active · max. rank 5 · 17 MP · cooldown 3
Loose two arrows at once with a high crit chance.
220 % attack damage (+12 % per rank)
+20% crit chance
Splits the damage into 2 hits (each rolls its own crit)
Element: storm
Frost Arrow Common
Active · max. rank 5 · 16 MP · cooldown 3
A chilling arrow that can stun the foe.
210 % attack damage (+12 % per rank)
15 % chance: Stun
Each cast that does not crit raises the next one's crit chance by 10% (up to 40%)
Element: storm
Gale Shot Common
Active · max. rank 5 · 17 MP · cooldown 3
Two arrows on a howling gust that chill the target.
220 % attack damage (+12 % per rank)
30 % chance: Chill
Splits the damage into 2 hits (each rolls its own crit)
Element: storm
Arrow Rain Rare
Active · max. rank 5 · 29 MP · cooldown 5
Rain arrows down: heavy damage that can burn and crits more.
400 % attack damage (+12 % per rank)
30 % chance: Burn
+10% crit chance
Splits the damage into 4 hits (each rolls its own crit)
Element: storm
Thunder Bolt Rare
Active · max. rank 5 · 24 MP · cooldown 4
A crackling arrow that can knock the target senseless.
330 % attack damage (+12 % per rank)
25 % chance: Stun
Splits the damage into 3 hits (each rolls its own crit)
Element: storm
Chain Lightning Rare
Active · max. rank 5 · 27 MP · cooldown 5
Lightning leaps three times and can stun; each shot sharpens your aim.
370 % attack damage (+12 % per rank)
20 % chance: Stun
Splits the damage into 3 hits (each rolls its own crit)
Each cast that does not crit raises the next one's crit chance by 12% (up to 45%)
Element: storm
Eye of the Storm Epic
Active · max. rank 3 · 35 MP · cooldown 6
Loose from the hurricane's calm centre: heavy, precise, stunning.
520 % attack damage (+12 % per rank)
30 % chance: Stun
+20% crit chance
Splits the damage into 5 hits (each rolls its own crit)
Element: storm

Branch 4

Camouflage Common
Active · max. rank 3 · 12 MP · cooldown 6
Blend into cover, raising your defense for a few turns.
100 % chance: Shield
Vitality Core Common
Passive · max. rank 5
Each rank permanently raises your maximum HP.
HP +8 per rank
Mending Herbs Common
Active · max. rank 3 · 25 MP · cooldown 5
Apply herbs to regenerate health each turn for a while.
100 % chance: Recovery
Snare Trap Common
Active · max. rank 5 · 15 MP · cooldown 3
Fling a net that can blind the foe.
200 % attack damage (+12 % per rank)
25 % chance: Blind
Each cast that does not crit raises the next one's crit chance by 10% (up to 40%)
Caltrops Common
Active · max. rank 5 · 16 MP · cooldown 3
Scatter spikes that make the foe bleed while you slip behind cover.
200 % attack damage (+12 % per rank)
30 % chance: Bleed
Shield worth 80% of your attack
Guard Core Common
Passive · max. rank 5
Each rank permanently raises your Defense.
DEF +1 per rank
Evasion Master Rare
Active · max. rank 3 · 40 MP · cooldown 5
Perfect footwork: a strong shield and heavy regeneration.
100 % chance: Strong Shield
50 % chance: Strong Recovery
Hunter's Retreat Rare
Active · max. rank 3 · 35 MP · cooldown 4
Vanish into the wind: a shield and quick mending.
100 % chance: Shield
100 % chance: Light Recovery
Phantom Guard Epic
Active · max. rank 3 · 70 MP · cooldown 5
A ghostly cloak that wards you and blinds your hunter.
100 % chance: Strong Shield
50 % chance: Blind

Ultimates

Starfall Barrage Legendary
Active · max. rank 5 · 150 MP · cooldown 10
The sky itself attacks: guaranteed critical star arrows that tear wounds open.
500 % attack damage (+15 % per rank)
Always crits
+50% crit damage
50 % chance: Bleed
Splits the damage into 5 hits (each rolls its own crit)
Windwalker Trance Legendary
Active · max. rank 5 · 140 MP · cooldown 12
Become wind: a heavy strike that blinds, shields you and sharpens your aim.
406 % attack damage (+15 % per rank)
60 % chance: Blind
80 % chance: Strong Shield
50 % chance: Strong Attack Boost
Splits the damage into 4 hits (each rolls its own crit)
Each cast that does not crit raises the next one's crit chance by 15% (up to 50%)

Sack skills

Quick Shot Common
Active · max. rank 5 · 13 MP · cooldown 2
A cheap arrow you can fire almost every turn.
160 % attack damage (+12 % per rank)
Each cast that does not crit raises the next one's crit chance by 10% (up to 40%)
Barbed Arrow Common
Active · max. rank 5 · 14 MP · cooldown 2
Hooked head that leaves the enemy bleeding.
170 % attack damage (+12 % per rank)
35 % chance: Bleed
Hunter's Mark Common
Active · max. rank 5 · 12 MP · cooldown 3
Marks the target and weakens its attacks.
150 % attack damage (+12 % per rank)
50 % chance: Weaken
Twin Shot Common
Active · max. rank 5 · 17 MP · cooldown 3
Two arrows at once, with a better chance to crit.
210 % attack damage (+12 % per rank)
+10% crit chance
Splits the damage into 2 hits (each rolls its own crit)
Frost Arrow Common
Active · max. rank 5 · 16 MP · cooldown 3
An arrow of ice that chills the enemy and slows its turns.
200 % attack damage (+12 % per rank)
50 % chance: Chill
Piercing Volley Common
Active · max. rank 5 · 21 MP · cooldown 4
A fan of arrows whose crits hit noticeably harder.
260 % attack damage (+12 % per rank)
+30% crit damage
Splits the damage into 3 hits (each rolls its own crit)
Falcon Barrage Common
Active · max. rank 5 · 26 MP · cooldown 5
A diving volley that tears deep wounds and feeds on them.
320 % attack damage (+12 % per rank)
60 % chance: Bleed
Heals you for 10% of the damage
Splits the damage into 4 hits (each rolls its own crit)