What to do when
Spelloria opens its features step by step. Here you can see what awaits you at which level and what it is good for. The full list is on Unlocks by level.
Levels 1 to 5: the basics
- Campaign: the main source of EXP, gold and your first gear.
- Skill sacks (level 2) and smith (level 2): your first skills and your first upgrade.
- Dungeons (level 3): ten stages against one boss. Greenwood Trail gives chests, Wolf Den gives equipment chests.
- Summoning (level 3): gear for gems.
- Daily quests, wheel, battle pass, growth plan (level 4): daily and monthly rewards. The growth plan is a beginner checklist with gems at the end.
Levels 6 to 15: the world opens up
- Arena (level 6): fight other players' heroes, weekly gold by rank. See Arena.
- Guild (level 7): a shared guild boss with good rewards. Join an active guild early.
- Pets (level 8): an animal that fights along and raises your stats. See Pets.
- Frost Cavern (from level 7): materials, sands, chaos essence and now and then skill sacks.
- Pet missions (level 10) and pet raid (level 12): more pet cards and food.
- Arena run (level 12): a roguelite mode with cards.
- Endless Tower (level 15): 100 floors, new every month. Costs chaos essence instead of energy.
- Market (level 15): trade with other players.
From level 60: endgame
- Magic Temple (level 60): the entrance to the temple dungeons. The Beast Hollow dungeon gives pet chests.
A good daily routine
- Claim the login reward and your free wheel spin.
- Spend energy in the campaign or dungeons before it is full.
- Do the daily quests (one dungeon run, one arena fight, five fights, one tower attempt).
- Hit the guild boss, the first attack each day is free.
- Use your arena tokens, they only refill up to 20.
- Send a pet on a mission.