Spelloria Wiki Deutsch

Combat explained

Fights in Spelloria are turn based, and everything is calculated on the server. This page explains the rules behind it, so you know which stat does what.

Who moves when?

Every fighter has a gauge that fills with their speed (SPD). When it is full, they act. Twice the speed means twice the turns. You start with a full gauge, enemies with an empty one: the first move is always yours.

Damage

A hit deals roughly:

Attack × random (90 to 110 %) × crit factor − 50 % of the target's defense

Critical hits

Dodging

If you are faster than your foe, it dodges you less and you dodge it more: 1.2 % dodge per point of speed difference, at most 30 %.

Mana and skills

Status effects

Buffs (attack, shield, recovery) and debuffs (stun, poison, burn, bleed, chill, weaken, armor break …) last a few turns. All values are on Status effects.

Reading enemies

Many enemies have their own abilities and traits: thorns reflect damage, last stand makes them more dangerous at low HP, bulwark starts the fight behind a shield. Every enemy page lists them. Tap an ability in the in-game fight preview and you see the same texts.