Assassin

Weapon: Swords
Stats at level 1
HP88
ATK17
DEF7
SPD15
Gain per level
HP8
ATK3
DEF1
SPD1
Starting equipment
Skills you get for free
- Shadow Strike (at level 1)
- Coated Blades (at level 8)
- Blade Dance (at level 15)
- Vanish (at level 25)
Skill tree
Skills are drawn from skill sacks (see Skills & skill sacks). Drawing a skill you own raises its rank. You equip up to 4 active skills.
Branch 1

Shadow Strike Common
A silent opening cut from the dark.
120 % attack damage (+12 % per rank)
Attack Core Common
Each rank permanently raises your Attack.
ATK +2 per rank

Jugular Common
Goes for the artery. Finds it more often than not.
220 % attack damage (+12 % per rank)
+10% crit chance
Adds a "Mark" stack to the foe (max 5)
+10% crit chance
Adds a "Mark" stack to the foe (max 5)

Rupture Common
A wound that will not close on its own.
200 % attack damage (+12 % per rank)
30 % chance: Bleed
Adds a "Mark" stack to the foe (max 5)
30 % chance: Bleed
Adds a "Mark" stack to the foe (max 5)
Attack Core Common
Each rank permanently raises your Attack.
ATK +3 per rank

Assassinate Rare
One strike, aimed where it ends things.
400 % attack damage (+12 % per rank)
+15% crit chance
+50% crit damage
Spends all "Mark" stacks: +30% damage per stack
+15% crit chance
+50% crit damage
Spends all "Mark" stacks: +30% damage per stack

Exsanguinate Rare
Opens every wound at once and waits.
340 % attack damage (+12 % per rank)
40 % chance: Bleed
Adds a "Mark" stack to the foe (max 5)
40 % chance: Bleed
Adds a "Mark" stack to the foe (max 5)

Heartstopper Rare
A precise strike that can stop the heart; spends marks for more damage.
370 % attack damage (+12 % per rank)
15 % chance: Stun
+40% crit damage
Spends all "Mark" stacks: +28% damage per stack
15 % chance: Stun
+40% crit damage
Spends all "Mark" stacks: +28% damage per stack

Killing Intent Epic
Names the target. The blade does the rest.
500 % attack damage (+12 % per rank)
35 % chance: Armor Break
+10% crit chance
Spends all "Mark" stacks: +35% damage per stack
+70% damage against foes below 30% HP
35 % chance: Armor Break
+10% crit chance
Spends all "Mark" stacks: +35% damage per stack
+70% damage against foes below 30% HP
Branch 2

Coated Blades Common
Every edge carries something that lingers.
100 % chance: Attack Boost
Swift Core Common
Each rank permanently raises your Speed.
SPD +2 per rank

Toxic Edge Common
A stronger brew, and a steadier hand.
100 % chance: Strong Attack Boost

Venom Slash Common
The cut is the delivery, not the damage.
240 % attack damage (+12 % per rank)
50 % chance: Poison
Adds a "Mark" stack to the foe (max 5)
50 % chance: Poison
Adds a "Mark" stack to the foe (max 5)

Nightshade Cut Common
A cut laced with nightshade that weakens the target and marks it.
220 % attack damage (+12 % per rank)
30 % chance: Weaken
Adds a "Mark" stack to the foe (max 5)
30 % chance: Weaken
Adds a "Mark" stack to the foe (max 5)

Creeping Death Rare
Slow, certain, and already inside.
350 % attack damage (+12 % per rank)
60 % chance: Poison
Splits the damage into 3 hits (each rolls its own crit)
60 % chance: Poison
Splits the damage into 3 hits (each rolls its own crit)

Paralytic Rare
Stiffens the limbs before the mind notices.
100 % chance: Strong Attack Boost
50 % chance: Chill
50 % chance: Chill

Toxic Cloud Rare
Release a toxic cloud that poisons and blinds.
320 % attack damage (+12 % per rank)
50 % chance: Poison
25 % chance: Blind
50 % chance: Poison
25 % chance: Blind

Plaguefang Epic
A dose meant for something much larger.
100 % chance: Strong Attack Boost
60 % chance: Poison
40 % chance: Weaken
60 % chance: Poison
40 % chance: Weaken
Branch 3

Blade Dance Common
Finds the rhythm, then keeps it.
100 % chance: Attack Boost
Precision Core Common
Each rank permanently raises your critical hit chance.
Crit rate +1 per rank

Flurry Common
Too many cuts to count, and one of them lands right.
230 % attack damage (+12 % per rank)
+30% damage right after a shadow skill
+15% crit chance
Splits the damage into 2 hits (each rolls its own crit)
Adds a "Mark" stack to the foe (max 5)
+30% damage right after a shadow skill
+15% crit chance
Splits the damage into 2 hits (each rolls its own crit)
Adds a "Mark" stack to the foe (max 5)

Hamstring Common
Takes the legs. Everything else follows.
210 % attack damage (+12 % per rank)
+30% damage right after a shadow skill
30 % chance: Chill
Adds a "Mark" stack to the foe (max 5)
+30% damage right after a shadow skill
30 % chance: Chill
Adds a "Mark" stack to the foe (max 5)

Crescent Slash Common
A curved slash that makes the foe bleed and marks it.
220 % attack damage (+12 % per rank)
+30% damage right after a shadow skill
30 % chance: Bleed
Adds a "Mark" stack to the foe (max 5)
+30% damage right after a shadow skill
30 % chance: Bleed
Adds a "Mark" stack to the foe (max 5)
Ferocity Core Common
Each rank permanently raises your critical hit damage.
Crit Dmg +2 per rank

Lacerate Rare
No single wound is fatal. Together they are.
400 % attack damage (+12 % per rank)
+30% damage right after a shadow skill
35 % chance: Bleed
+50% crit damage
Splits the damage into 3 hits (each rolls its own crit)
+30% damage right after a shadow skill
35 % chance: Bleed
+50% crit damage
Splits the damage into 3 hits (each rolls its own crit)

Bloodletting Rare
What is taken from one is given to the other.
330 % attack damage (+12 % per rank)
+30% damage right after a shadow skill
Heals you for 20% of the damage
Spends all "Mark" stacks: +28% damage per stack
+30% damage right after a shadow skill
Heals you for 20% of the damage
Spends all "Mark" stacks: +28% damage per stack

Thousand Cuts Rare
Four lightning-fast cuts that mark the target.
370 % attack damage (+12 % per rank)
+30% damage right after a shadow skill
Splits the damage into 4 hits (each rolls its own crit)
Adds a "Mark" stack to the foe (max 5)
+30% damage right after a shadow skill
Splits the damage into 4 hits (each rolls its own crit)
Adds a "Mark" stack to the foe (max 5)

Whirling Shadows Epic
The room goes dark from the inside out.
520 % attack damage (+12 % per rank)
+30% damage right after a shadow skill
35 % chance: Blind
+30% crit damage
Splits the damage into 4 hits (each rolls its own crit)
+60% damage against foes below 35% HP
+30% damage right after a shadow skill
35 % chance: Blind
+30% crit damage
Splits the damage into 4 hits (each rolls its own crit)
+60% damage against foes below 35% HP
Branch 4

Vanish Common
Hard to hit what nobody can see.
100 % chance: Shield
Element: shadow
Element: shadow
Vitality Core Common
Each rank permanently raises your maximum HP.
HP +10 per rank

Mirror Image Common
Three of them. Only one bleeds.
100 % chance: Strong Shield
Element: shadow
Element: shadow

Blinding Powder Common
A handful of grit, thrown well.
200 % attack damage (+12 % per rank)
25 % chance: Blind
Adds a "Mark" stack to the foe (max 5)
Element: shadow
25 % chance: Blind
Adds a "Mark" stack to the foe (max 5)
Element: shadow

Smoke Dagger Common
A dagger thrown from the smoke that chills the foe and hides you.
200 % attack damage (+12 % per rank)
25 % chance: Chill
Shield worth 80% of your attack
Element: shadow
25 % chance: Chill
Shield worth 80% of your attack
Element: shadow

Night Shroud Rare
Wraps the wound and the wearer both.
100 % chance: Strong Shield
50 % chance: Light Recovery
Element: shadow
50 % chance: Light Recovery
Element: shadow

Garrote Rare
No sound, no warning, no second chance.
300 % attack damage (+12 % per rank)
25 % chance: Stun
Spends all "Mark" stacks: +25% damage per stack
Element: shadow
25 % chance: Stun
Spends all "Mark" stacks: +25% damage per stack
Element: shadow

Silent Requiem Epic
The last thing the target does not hear.
360 % attack damage (+12 % per rank)
100 % chance: Shield
40 % chance: Weaken
Element: shadow
100 % chance: Shield
40 % chance: Weaken
Element: shadow
Ultimates

Reaper's Embrace Legendary
Every shadow in the room closes at once.
500 % attack damage (+15 % per rank)
40 % chance: Stun
60 % chance: Bleed
40 % chance: Strong Attack Boost
Spends all "Mark" stacks: +40% damage per stack
+100% damage against foes below 40% HP
40 % chance: Stun
60 % chance: Bleed
40 % chance: Strong Attack Boost
Spends all "Mark" stacks: +40% damage per stack
+100% damage against foes below 40% HP

Total Eclipse Legendary
Steps out of the dark whole, and strikes true.
375 % attack damage (+15 % per rank)
35 % chance: Full Restoration
100 % chance: Strong Shield
Always crits
Splits the damage into 5 hits (each rolls its own crit)
35 % chance: Full Restoration
100 % chance: Strong Shield
Always crits
Splits the damage into 5 hits (each rolls its own crit)
Sack skills

Quick Slash Common
A cheap cut you can land almost every turn.
160 % attack damage (+12 % per rank)
Adds a "Mark" stack to the foe (max 5)
Adds a "Mark" stack to the foe (max 5)

Venom Cut Common
A coated blade that leaves poison in the wound.
170 % attack damage (+12 % per rank)
40 % chance: Poison
40 % chance: Poison

Smoke Veil Common
A quick strike from cover that keeps you covered.
140 % attack damage (+12 % per rank)
100 % chance: Shield
100 % chance: Shield

Throat Cut Common
A precise cut that leaves the enemy bleeding badly.
210 % attack damage (+12 % per rank)
50 % chance: Bleed
+60% damage against foes below 25% HP
50 % chance: Bleed
+60% damage against foes below 25% HP

Shadow Dance Common
Three blades in one motion, with a sharper crit.
200 % attack damage (+12 % per rank)
+12% crit chance
+12% crit chance

Death Mark Common
Marks the enemy so your crits bite far deeper.
260 % attack damage (+12 % per rank)
+35% crit damage
Adds a "Mark" stack to the foe (max 5)
+35% crit damage
Adds a "Mark" stack to the foe (max 5)

Thousand Cuts Common
A flurry that opens deep wounds and feeds on them.
320 % attack damage (+12 % per rank)
60 % chance: Bleed
Heals you for 10% of the damage
Splits the damage into 4 hits (each rolls its own crit)
60 % chance: Bleed
Heals you for 10% of the damage
Splits the damage into 4 hits (each rolls its own crit)
Recruit's Shortsword
Frayed Hunting Garb