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Assassin

Weapon: Swords

Stats at level 1

HP88
ATK17
DEF7
SPD15

Gain per level

HP8
ATK3
DEF1
SPD1

Starting equipment

Skills you get for free

Skill tree

Skills are drawn from skill sacks (see Skills & skill sacks). Drawing a skill you own raises its rank. You equip up to 4 active skills.

Branch 1

Shadow Strike Common
Active · max. rank 3 · 10 MP · cooldown 2
A silent opening cut from the dark.
120 % attack damage (+12 % per rank)
Attack Core Common
Passive · max. rank 5
Each rank permanently raises your Attack.
ATK +2 per rank
Jugular Common
Active · max. rank 5 · 17 MP · cooldown 3
Goes for the artery. Finds it more often than not.
220 % attack damage (+12 % per rank)
+10% crit chance
Adds a "Mark" stack to the foe (max 5)
Rupture Common
Active · max. rank 5 · 15 MP · cooldown 3
A wound that will not close on its own.
200 % attack damage (+12 % per rank)
30 % chance: Bleed
Adds a "Mark" stack to the foe (max 5)
Attack Core Common
Passive · max. rank 5
Each rank permanently raises your Attack.
ATK +3 per rank
Assassinate Rare
Active · max. rank 5 · 29 MP · cooldown 5
One strike, aimed where it ends things.
400 % attack damage (+12 % per rank)
+15% crit chance
+50% crit damage
Spends all "Mark" stacks: +30% damage per stack
Exsanguinate Rare
Active · max. rank 5 · 24 MP · cooldown 4
Opens every wound at once and waits.
340 % attack damage (+12 % per rank)
40 % chance: Bleed
Adds a "Mark" stack to the foe (max 5)
Heartstopper Rare
Active · max. rank 5 · 26 MP · cooldown 4
A precise strike that can stop the heart; spends marks for more damage.
370 % attack damage (+12 % per rank)
15 % chance: Stun
+40% crit damage
Spends all "Mark" stacks: +28% damage per stack
Killing Intent Epic
Active · max. rank 3 · 34 MP · cooldown 6
Names the target. The blade does the rest.
500 % attack damage (+12 % per rank)
35 % chance: Armor Break
+10% crit chance
Spends all "Mark" stacks: +35% damage per stack
+70% damage against foes below 30% HP

Branch 2

Coated Blades Common
Active · max. rank 3 · 12 MP · cooldown 6
Every edge carries something that lingers.
100 % chance: Attack Boost
Swift Core Common
Passive · max. rank 5
Each rank permanently raises your Speed.
SPD +2 per rank
Toxic Edge Common
Active · max. rank 3 · 25 MP · cooldown 5
A stronger brew, and a steadier hand.
100 % chance: Strong Attack Boost
Venom Slash Common
Active · max. rank 5 · 18 MP · cooldown 3
The cut is the delivery, not the damage.
240 % attack damage (+12 % per rank)
50 % chance: Poison
Adds a "Mark" stack to the foe (max 5)
Nightshade Cut Common
Active · max. rank 5 · 20 MP · cooldown 4
A cut laced with nightshade that weakens the target and marks it.
220 % attack damage (+12 % per rank)
30 % chance: Weaken
Adds a "Mark" stack to the foe (max 5)
Creeping Death Rare
Active · max. rank 3 · 25 MP · cooldown 4
Slow, certain, and already inside.
350 % attack damage (+12 % per rank)
60 % chance: Poison
Splits the damage into 3 hits (each rolls its own crit)
Paralytic Rare
Active · max. rank 3 · 40 MP · cooldown 5
Stiffens the limbs before the mind notices.
100 % chance: Strong Attack Boost
50 % chance: Chill
Toxic Cloud Rare
Active · max. rank 3 · 32 MP · cooldown 5
Release a toxic cloud that poisons and blinds.
320 % attack damage (+12 % per rank)
50 % chance: Poison
25 % chance: Blind
Plaguefang Epic
Active · max. rank 3 · 60 MP · cooldown 5
A dose meant for something much larger.
100 % chance: Strong Attack Boost
60 % chance: Poison
40 % chance: Weaken

Branch 3

Blade Dance Common
Active · max. rank 3 · 12 MP · cooldown 6
Finds the rhythm, then keeps it.
100 % chance: Attack Boost
Precision Core Common
Passive · max. rank 5
Each rank permanently raises your critical hit chance.
Crit rate +1 per rank
Flurry Common
Active · max. rank 5 · 17 MP · cooldown 3
Too many cuts to count, and one of them lands right.
230 % attack damage (+12 % per rank)
+30% damage right after a shadow skill
+15% crit chance
Splits the damage into 2 hits (each rolls its own crit)
Adds a "Mark" stack to the foe (max 5)
Hamstring Common
Active · max. rank 5 · 16 MP · cooldown 3
Takes the legs. Everything else follows.
210 % attack damage (+12 % per rank)
+30% damage right after a shadow skill
30 % chance: Chill
Adds a "Mark" stack to the foe (max 5)
Crescent Slash Common
Active · max. rank 5 · 17 MP · cooldown 3
A curved slash that makes the foe bleed and marks it.
220 % attack damage (+12 % per rank)
+30% damage right after a shadow skill
30 % chance: Bleed
Adds a "Mark" stack to the foe (max 5)
Ferocity Core Common
Passive · max. rank 5
Each rank permanently raises your critical hit damage.
Crit Dmg +2 per rank
Lacerate Rare
Active · max. rank 5 · 29 MP · cooldown 5
No single wound is fatal. Together they are.
400 % attack damage (+12 % per rank)
+30% damage right after a shadow skill
35 % chance: Bleed
+50% crit damage
Splits the damage into 3 hits (each rolls its own crit)
Bloodletting Rare
Active · max. rank 5 · 24 MP · cooldown 4
What is taken from one is given to the other.
330 % attack damage (+12 % per rank)
+30% damage right after a shadow skill
Heals you for 20% of the damage
Spends all "Mark" stacks: +28% damage per stack
Thousand Cuts Rare
Active · max. rank 5 · 27 MP · cooldown 5
Four lightning-fast cuts that mark the target.
370 % attack damage (+12 % per rank)
+30% damage right after a shadow skill
Splits the damage into 4 hits (each rolls its own crit)
Adds a "Mark" stack to the foe (max 5)
Whirling Shadows Epic
Active · max. rank 3 · 35 MP · cooldown 6
The room goes dark from the inside out.
520 % attack damage (+12 % per rank)
+30% damage right after a shadow skill
35 % chance: Blind
+30% crit damage
Splits the damage into 4 hits (each rolls its own crit)
+60% damage against foes below 35% HP

Branch 4

Vanish Common
Active · max. rank 3 · 12 MP · cooldown 6
Hard to hit what nobody can see.
100 % chance: Shield
Element: shadow
Vitality Core Common
Passive · max. rank 5
Each rank permanently raises your maximum HP.
HP +10 per rank
Mirror Image Common
Active · max. rank 3 · 25 MP · cooldown 5
Three of them. Only one bleeds.
100 % chance: Strong Shield
Element: shadow
Blinding Powder Common
Active · max. rank 5 · 15 MP · cooldown 3
A handful of grit, thrown well.
200 % attack damage (+12 % per rank)
25 % chance: Blind
Adds a "Mark" stack to the foe (max 5)
Element: shadow
Smoke Dagger Common
Active · max. rank 5 · 16 MP · cooldown 3
A dagger thrown from the smoke that chills the foe and hides you.
200 % attack damage (+12 % per rank)
25 % chance: Chill
Shield worth 80% of your attack
Element: shadow
Night Shroud Rare
Active · max. rank 3 · 40 MP · cooldown 5
Wraps the wound and the wearer both.
100 % chance: Strong Shield
50 % chance: Light Recovery
Element: shadow
Garrote Rare
Active · max. rank 5 · 22 MP · cooldown 4
No sound, no warning, no second chance.
300 % attack damage (+12 % per rank)
25 % chance: Stun
Spends all "Mark" stacks: +25% damage per stack
Element: shadow
Silent Requiem Epic
Active · max. rank 3 · 24 MP · cooldown 5
The last thing the target does not hear.
360 % attack damage (+12 % per rank)
100 % chance: Shield
40 % chance: Weaken
Element: shadow

Ultimates

Reaper's Embrace Legendary
Active · max. rank 5 · 150 MP · cooldown 10
Every shadow in the room closes at once.
500 % attack damage (+15 % per rank)
40 % chance: Stun
60 % chance: Bleed
40 % chance: Strong Attack Boost
Spends all "Mark" stacks: +40% damage per stack
+100% damage against foes below 40% HP
Total Eclipse Legendary
Active · max. rank 5 · 140 MP · cooldown 12
Steps out of the dark whole, and strikes true.
375 % attack damage (+15 % per rank)
35 % chance: Full Restoration
100 % chance: Strong Shield
Always crits
Splits the damage into 5 hits (each rolls its own crit)

Sack skills

Quick Slash Common
Active · max. rank 5 · 13 MP · cooldown 2
A cheap cut you can land almost every turn.
160 % attack damage (+12 % per rank)
Adds a "Mark" stack to the foe (max 5)
Venom Cut Common
Active · max. rank 5 · 14 MP · cooldown 2
A coated blade that leaves poison in the wound.
170 % attack damage (+12 % per rank)
40 % chance: Poison
Smoke Veil Common
Active · max. rank 5 · 11 MP · cooldown 4
A quick strike from cover that keeps you covered.
140 % attack damage (+12 % per rank)
100 % chance: Shield
Throat Cut Common
Active · max. rank 5 · 17 MP · cooldown 3
A precise cut that leaves the enemy bleeding badly.
210 % attack damage (+12 % per rank)
50 % chance: Bleed
+60% damage against foes below 25% HP
Shadow Dance Common
Active · max. rank 5 · 16 MP · cooldown 3
Three blades in one motion, with a sharper crit.
200 % attack damage (+12 % per rank)
+12% crit chance
Death Mark Common
Active · max. rank 5 · 21 MP · cooldown 4
Marks the enemy so your crits bite far deeper.
260 % attack damage (+12 % per rank)
+35% crit damage
Adds a "Mark" stack to the foe (max 5)
Thousand Cuts Common
Active · max. rank 5 · 26 MP · cooldown 5
A flurry that opens deep wounds and feeds on them.
320 % attack damage (+12 % per rank)
60 % chance: Bleed
Heals you for 10% of the damage
Splits the damage into 4 hits (each rolls its own crit)