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Mage

Weapon: Staves

Stats at level 1

HP80
ATK18
DEF6
SPD8

Gain per level

HP8
ATK3
DEF1
SPD1

Starting equipment

Skills you get for free

Skill tree

Skills are drawn from skill sacks (see Skills & skill sacks). Drawing a skill you own raises its rank. You equip up to 4 active skills.

Branch 1

Magic Attack Common
Active · max. rank 3 · 10 MP · cooldown 2
A basic magical bolt. Cheap and reliable.
120 % attack damage (+12 % per rank)
Attack Core Common
Passive · max. rank 5
Each rank permanently raises your Attack.
ATK +2 per rank
Strong Magic Strike Common
Active · max. rank 5 · 17 MP · cooldown 3
A heavier blast with a higher critical chance.
220 % attack damage (+12 % per rank)
+30% damage right after a fire skill
+10% crit chance
Adds a "Charge" stack to you (max 3)
Stunning Magic Strike Common
Active · max. rank 5 · 15 MP · cooldown 3
A strike that can briefly stun the enemy.
200 % attack damage (+12 % per rank)
+30% damage right after a fire skill
5 % chance: Stun
Adds a "Charge" stack to you (max 3)
Attack Core Common
Passive · max. rank 5
Each rank permanently raises your Attack.
ATK +3 per rank
Arcane Nuke Rare
Active · max. rank 5 · 29 MP · cooldown 5
A devastating blast that can stun and crit.
400 % attack damage (+12 % per rank)
+30% damage right after a fire skill
10 % chance: Stun
+10% crit chance
Spends all "Charge" stacks: +45% damage per stack
Arcane Lifesteal Rare
Active · max. rank 5 · 23 MP · cooldown 4
Drains the enemy, healing you for part of the damage.
320 % attack damage (+12 % per rank)
+30% damage right after a fire skill
Heals you for 10% of the damage
Adds a "Charge" stack to you (max 3)
Light Strike Rare
Active · max. rank 5 · 26 MP · cooldown 5
A radiant blast that can blind the enemy.
360 % attack damage (+12 % per rank)
+30% damage right after a fire skill
10 % chance: Blind
50% of the damage strikes again 1 turns later
Supernova Epic
Active · max. rank 3 · 35 MP · cooldown 6
A star dies in your palm: massive burning damage.
520 % attack damage (+12 % per rank)
+30% damage right after a fire skill
40 % chance: Burn
+15% crit chance
Spends all "Charge" stacks: +50% damage per stack
40% of the damage strikes again 1 turns later

Branch 2

Fireball Common
Active · max. rank 3 · 14 MP · cooldown 3
Hurls a fireball that may set the enemy ablaze.
180 % attack damage (+12 % per rank)
3 % chance: Burn
Adds a "Charge" stack to you (max 3)
Element: fire
Vitality Core Common
Passive · max. rank 5
Each rank permanently raises your maximum HP.
HP +8 per rank
Comet Strike Common
Active · max. rank 5 · 20 MP · cooldown 4
Calls down a comet with a strong stun chance.
260 % attack damage (+12 % per rank)
20 % chance: Stun
45% of the damage strikes again 1 turns later
Element: fire
Dark Strike Common
Active · max. rank 5 · 18 MP · cooldown 3
A shadow blast that often blinds the enemy.
240 % attack damage (+12 % per rank)
30 % chance: Blind
Adds a "Charge" stack to you (max 3)
Element: fire
Void Spark Common
Active · max. rank 5 · 18 MP · cooldown 3
A cheap flicker of the void that slows whatever it touches.
240 % attack damage (+12 % per rank)
30 % chance: Chill
Adds a "Charge" stack to you (max 3)
Element: fire
Swift Core Common
Passive · max. rank 5
Each rank permanently raises your Speed.
SPD +1 per rank
Greater Comet Rare
Active · max. rank 5 · 30 MP · cooldown 5
A massive comet with a high stun chance.
420 % attack damage (+12 % per rank)
40 % chance: Stun
50% of the damage strikes again 1 turns later
Element: fire
Dark Pull Rare
Active · max. rank 5 · 27 MP · cooldown 5
Tears at the enemy, blinding and dark-freezing them.
380 % attack damage (+12 % per rank)
30 % chance: Blind
10 % chance: Dark Freeze
Spends all "Charge" stacks: +40% damage per stack
Element: fire
Meteor Swarm Rare
Active · max. rank 5 · 32 MP · cooldown 5
A swarm of falling stones, each trailing fire.
440 % attack damage (+12 % per rank)
45 % chance: Burn
Splits the damage into 3 hits (each rolls its own crit)
40% of the damage strikes again 1 turns later
Element: fire
Apocalypse Comet Epic
Active · max. rank 3 · 37 MP · cooldown 6
Call down the world-ender. What survives is left reeling.
540 % attack damage (+12 % per rank)
45 % chance: Stun
60% of the damage strikes again 1 turns later
Element: fire

Branch 3

Empower Common
Active · max. rank 3 · 15 MP · cooldown 6
Raises your attack for a few rounds.
100 % chance: Attack Boost
Guard Core Common
Passive · max. rank 5
Each rank permanently raises your Defense.
DEF +1 per rank
Healing Awakening Common
Active · max. rank 3 · 25 MP · cooldown 5
Regenerates your health over several rounds.
100 % chance: Recovery
Magic Shield Common
Active · max. rank 3 · 30 MP · cooldown 5
Raises your defence for a few rounds.
100 % chance: Shield
Arcane Ward Common
Active · max. rank 3 · 25 MP · cooldown 5
A rune barrier that shields and gently mends.
100 % chance: Shield
40 % chance: Light Recovery
Shield worth 140% of your attack
Removes all debuffs from you
Full Renewal Rare
Active · max. rank 1 · 80 MP · cooldown 12
Instantly restores you to full health.
100 % chance: Full Restoration
Arcane Bulwark Rare
Active · max. rank 1 · 70 MP · cooldown 5
A strong shield paired with an attack boost.
100 % chance: Strong Shield
100 % chance: Attack Boost
Time Warp Rare
Active · max. rank 1 · 70 MP · cooldown 6
Bend time itself: the foe crawls while your wounds rewind.
100 % chance: Chill
100 % chance: Recovery
Archon's Blessing Epic
Active · max. rank 3 · 70 MP · cooldown 6
Golden light: a mighty shield, deep healing and rising power.
100 % chance: Strong Shield
100 % chance: Strong Recovery
60 % chance: Attack Boost

Branch 4

Energy Release Common
Active · max. rank 3 · 18 MP · cooldown 3
Unleashes raw energy that can stun.
220 % attack damage (+12 % per rank)
5 % chance: Stun
Spends all "Charge" stacks: +50% damage per stack
Precision Core Common
Passive · max. rank 5
Each rank permanently raises your critical hit chance.
Crit rate +1 per rank
Death's Awakening Common
Active · max. rank 3 · 23 MP · cooldown 4
Heavy damage that may empower your attack.
300 % attack damage (+12 % per rank)
30 % chance: Attack Boost
Releasing Eye Common
Active · max. rank 3 · 18 MP · cooldown 3
A focused blast with a huge critical chance.
240 % attack damage (+12 % per rank)
+60% crit chance
Soul Leech Common
Active · max. rank 3 · 20 MP · cooldown 4
Drain the enemy's essence to refill your own life.
260 % attack damage (+12 % per rank)
Heals you for 20% of the damage
Adds a "Charge" stack to you (max 3)
Death's Resurrection Rare
Active · max. rank 1 · 36 MP · cooldown 6
Massive damage with a chance of a strong attack boost.
500 % attack damage
50 % chance: Strong Attack Boost
Mystic Eye Rare
Active · max. rank 1 · 70 MP · cooldown 8
Guarantees a critical hit with extra crit damage.
Always crits
+50% crit damage
Death's Embrace Epic
Active · max. rank 3 · 34 MP · cooldown 6
Dark arms crush the foe, freeze their magic and feed on their life.
500 % attack damage (+12 % per rank)
30 % chance: Dark Freeze
Heals you for 15% of the damage
50% of the damage strikes again 1 turns later
Spends all "Charge" stacks: +40% damage per stack

Ultimates

Golden Era Legendary
Active · max. rank 5 · 150 MP · cooldown 10
The mage's ultimate: colossal damage, stun, heal and awakening.
500 % attack damage (+15 % per rank)
40 % chance: Stun
40 % chance: Recovery
40 % chance: Mage's Awakening
Spends all "Charge" stacks: +50% damage per stack
60% of the damage strikes again 1 turns later
Grand Eclipse Legendary
Active · max. rank 5 · 150 MP · cooldown 10
Blot out the sun: the foe fights blind and powerless while you heal in the dark.
406 % attack damage (+15 % per rank)
70 % chance: Blind
40 % chance: Dark Freeze
60 % chance: Strong Recovery
80% of the damage strikes again 1 turns later

Sack skills

Spark Common
Active · max. rank 5 · 13 MP · cooldown 2
A cheap jolt of lightning, ready almost every turn.
160 % attack damage (+12 % per rank)
Adds a "Charge" stack to you (max 3)
Frost Touch Common
Active · max. rank 5 · 13 MP · cooldown 2
Freezing hand that chills the enemy and slows its turns.
160 % attack damage (+12 % per rank)
40 % chance: Chill
Mana Shield Common
Active · max. rank 5 · 11 MP · cooldown 4
A light bolt that wraps you in a protective ward.
140 % attack damage (+12 % per rank)
100 % chance: Shield
Ember Burst Common
Active · max. rank 5 · 17 MP · cooldown 3
Bursting embers that set the enemy alight.
210 % attack damage (+12 % per rank)
50 % chance: Burn
Hex Common
Active · max. rank 5 · 15 MP · cooldown 3
A curse that saps the strength out of the enemy's blows.
190 % attack damage (+12 % per rank)
60 % chance: Weaken
Void Lance Common
Active · max. rank 5 · 22 MP · cooldown 4
A spear of void that can freeze the enemy's own skills shut.
270 % attack damage (+12 % per rank)
35 % chance: Dark Freeze
Starfall Common
Active · max. rank 5 · 26 MP · cooldown 5
Calls down a comet: heavy damage, a chance to stun, sharper crits.
320 % attack damage (+12 % per rank)
25 % chance: Stun
+10% crit chance
40% of the damage strikes again 1 turns later