Mage

Weapon: Staves
Stats at level 1
HP80
ATK18
DEF6
SPD8
Gain per level
HP8
ATK3
DEF1
SPD1
Starting equipment
Skills you get for free
- Magic Attack (at level 1)
- Fireball (at level 3)
- Empower (at level 10)
- Energy Release (at level 20)
Skill tree
Skills are drawn from skill sacks (see Skills & skill sacks). Drawing a skill you own raises its rank. You equip up to 4 active skills.
Branch 1

Magic Attack Common
A basic magical bolt. Cheap and reliable.
120 % attack damage (+12 % per rank)
Attack Core Common
Each rank permanently raises your Attack.
ATK +2 per rank

Strong Magic Strike Common
A heavier blast with a higher critical chance.
220 % attack damage (+12 % per rank)
+30% damage right after a fire skill
+10% crit chance
Adds a "Charge" stack to you (max 3)
+30% damage right after a fire skill
+10% crit chance
Adds a "Charge" stack to you (max 3)

Stunning Magic Strike Common
A strike that can briefly stun the enemy.
200 % attack damage (+12 % per rank)
+30% damage right after a fire skill
5 % chance: Stun
Adds a "Charge" stack to you (max 3)
+30% damage right after a fire skill
5 % chance: Stun
Adds a "Charge" stack to you (max 3)
Attack Core Common
Each rank permanently raises your Attack.
ATK +3 per rank

Arcane Nuke Rare
A devastating blast that can stun and crit.
400 % attack damage (+12 % per rank)
+30% damage right after a fire skill
10 % chance: Stun
+10% crit chance
Spends all "Charge" stacks: +45% damage per stack
+30% damage right after a fire skill
10 % chance: Stun
+10% crit chance
Spends all "Charge" stacks: +45% damage per stack

Arcane Lifesteal Rare
Drains the enemy, healing you for part of the damage.
320 % attack damage (+12 % per rank)
+30% damage right after a fire skill
Heals you for 10% of the damage
Adds a "Charge" stack to you (max 3)
+30% damage right after a fire skill
Heals you for 10% of the damage
Adds a "Charge" stack to you (max 3)

Light Strike Rare
A radiant blast that can blind the enemy.
360 % attack damage (+12 % per rank)
+30% damage right after a fire skill
10 % chance: Blind
50% of the damage strikes again 1 turns later
+30% damage right after a fire skill
10 % chance: Blind
50% of the damage strikes again 1 turns later

Supernova Epic
A star dies in your palm: massive burning damage.
520 % attack damage (+12 % per rank)
+30% damage right after a fire skill
40 % chance: Burn
+15% crit chance
Spends all "Charge" stacks: +50% damage per stack
40% of the damage strikes again 1 turns later
+30% damage right after a fire skill
40 % chance: Burn
+15% crit chance
Spends all "Charge" stacks: +50% damage per stack
40% of the damage strikes again 1 turns later
Branch 2

Fireball Common
Hurls a fireball that may set the enemy ablaze.
180 % attack damage (+12 % per rank)
3 % chance: Burn
Adds a "Charge" stack to you (max 3)
Element: fire
3 % chance: Burn
Adds a "Charge" stack to you (max 3)
Element: fire
Vitality Core Common
Each rank permanently raises your maximum HP.
HP +8 per rank

Comet Strike Common
Calls down a comet with a strong stun chance.
260 % attack damage (+12 % per rank)
20 % chance: Stun
45% of the damage strikes again 1 turns later
Element: fire
20 % chance: Stun
45% of the damage strikes again 1 turns later
Element: fire

Dark Strike Common
A shadow blast that often blinds the enemy.
240 % attack damage (+12 % per rank)
30 % chance: Blind
Adds a "Charge" stack to you (max 3)
Element: fire
30 % chance: Blind
Adds a "Charge" stack to you (max 3)
Element: fire

Void Spark Common
A cheap flicker of the void that slows whatever it touches.
240 % attack damage (+12 % per rank)
30 % chance: Chill
Adds a "Charge" stack to you (max 3)
Element: fire
30 % chance: Chill
Adds a "Charge" stack to you (max 3)
Element: fire
Swift Core Common
Each rank permanently raises your Speed.
SPD +1 per rank

Greater Comet Rare
A massive comet with a high stun chance.
420 % attack damage (+12 % per rank)
40 % chance: Stun
50% of the damage strikes again 1 turns later
Element: fire
40 % chance: Stun
50% of the damage strikes again 1 turns later
Element: fire

Dark Pull Rare
Tears at the enemy, blinding and dark-freezing them.
380 % attack damage (+12 % per rank)
30 % chance: Blind
10 % chance: Dark Freeze
Spends all "Charge" stacks: +40% damage per stack
Element: fire
30 % chance: Blind
10 % chance: Dark Freeze
Spends all "Charge" stacks: +40% damage per stack
Element: fire

Meteor Swarm Rare
A swarm of falling stones, each trailing fire.
440 % attack damage (+12 % per rank)
45 % chance: Burn
Splits the damage into 3 hits (each rolls its own crit)
40% of the damage strikes again 1 turns later
Element: fire
45 % chance: Burn
Splits the damage into 3 hits (each rolls its own crit)
40% of the damage strikes again 1 turns later
Element: fire

Apocalypse Comet Epic
Call down the world-ender. What survives is left reeling.
540 % attack damage (+12 % per rank)
45 % chance: Stun
60% of the damage strikes again 1 turns later
Element: fire
45 % chance: Stun
60% of the damage strikes again 1 turns later
Element: fire
Branch 3

Empower Common
Raises your attack for a few rounds.
100 % chance: Attack Boost
Guard Core Common
Each rank permanently raises your Defense.
DEF +1 per rank

Healing Awakening Common
Regenerates your health over several rounds.
100 % chance: Recovery

Magic Shield Common
Raises your defence for a few rounds.
100 % chance: Shield

Arcane Ward Common
A rune barrier that shields and gently mends.
100 % chance: Shield
40 % chance: Light Recovery
Shield worth 140% of your attack
Removes all debuffs from you
40 % chance: Light Recovery
Shield worth 140% of your attack
Removes all debuffs from you

Full Renewal Rare
Instantly restores you to full health.
100 % chance: Full Restoration

Arcane Bulwark Rare
A strong shield paired with an attack boost.
100 % chance: Strong Shield
100 % chance: Attack Boost
100 % chance: Attack Boost

Time Warp Rare
Bend time itself: the foe crawls while your wounds rewind.
100 % chance: Chill
100 % chance: Recovery
100 % chance: Recovery

Archon's Blessing Epic
Golden light: a mighty shield, deep healing and rising power.
100 % chance: Strong Shield
100 % chance: Strong Recovery
60 % chance: Attack Boost
100 % chance: Strong Recovery
60 % chance: Attack Boost
Branch 4

Energy Release Common
Unleashes raw energy that can stun.
220 % attack damage (+12 % per rank)
5 % chance: Stun
Spends all "Charge" stacks: +50% damage per stack
5 % chance: Stun
Spends all "Charge" stacks: +50% damage per stack
Precision Core Common
Each rank permanently raises your critical hit chance.
Crit rate +1 per rank

Death's Awakening Common
Heavy damage that may empower your attack.
300 % attack damage (+12 % per rank)
30 % chance: Attack Boost
30 % chance: Attack Boost

Releasing Eye Common
A focused blast with a huge critical chance.
240 % attack damage (+12 % per rank)
+60% crit chance
+60% crit chance

Soul Leech Common
Drain the enemy's essence to refill your own life.
260 % attack damage (+12 % per rank)
Heals you for 20% of the damage
Adds a "Charge" stack to you (max 3)
Heals you for 20% of the damage
Adds a "Charge" stack to you (max 3)

Death's Resurrection Rare
Massive damage with a chance of a strong attack boost.
500 % attack damage
50 % chance: Strong Attack Boost
50 % chance: Strong Attack Boost

Mystic Eye Rare
Guarantees a critical hit with extra crit damage.
Always crits
+50% crit damage
+50% crit damage

Death's Embrace Epic
Dark arms crush the foe, freeze their magic and feed on their life.
500 % attack damage (+12 % per rank)
30 % chance: Dark Freeze
Heals you for 15% of the damage
50% of the damage strikes again 1 turns later
Spends all "Charge" stacks: +40% damage per stack
30 % chance: Dark Freeze
Heals you for 15% of the damage
50% of the damage strikes again 1 turns later
Spends all "Charge" stacks: +40% damage per stack
Ultimates

Golden Era Legendary
The mage's ultimate: colossal damage, stun, heal and awakening.
500 % attack damage (+15 % per rank)
40 % chance: Stun
40 % chance: Recovery
40 % chance: Mage's Awakening
Spends all "Charge" stacks: +50% damage per stack
60% of the damage strikes again 1 turns later
40 % chance: Stun
40 % chance: Recovery
40 % chance: Mage's Awakening
Spends all "Charge" stacks: +50% damage per stack
60% of the damage strikes again 1 turns later

Grand Eclipse Legendary
Blot out the sun: the foe fights blind and powerless while you heal in the dark.
406 % attack damage (+15 % per rank)
70 % chance: Blind
40 % chance: Dark Freeze
60 % chance: Strong Recovery
80% of the damage strikes again 1 turns later
70 % chance: Blind
40 % chance: Dark Freeze
60 % chance: Strong Recovery
80% of the damage strikes again 1 turns later
Sack skills

Spark Common
A cheap jolt of lightning, ready almost every turn.
160 % attack damage (+12 % per rank)
Adds a "Charge" stack to you (max 3)
Adds a "Charge" stack to you (max 3)

Frost Touch Common
Freezing hand that chills the enemy and slows its turns.
160 % attack damage (+12 % per rank)
40 % chance: Chill
40 % chance: Chill

Mana Shield Common
A light bolt that wraps you in a protective ward.
140 % attack damage (+12 % per rank)
100 % chance: Shield
100 % chance: Shield

Ember Burst Common
Bursting embers that set the enemy alight.
210 % attack damage (+12 % per rank)
50 % chance: Burn
50 % chance: Burn

Hex Common
A curse that saps the strength out of the enemy's blows.
190 % attack damage (+12 % per rank)
60 % chance: Weaken
60 % chance: Weaken

Void Lance Common
A spear of void that can freeze the enemy's own skills shut.
270 % attack damage (+12 % per rank)
35 % chance: Dark Freeze
35 % chance: Dark Freeze

Starfall Common
Calls down a comet: heavy damage, a chance to stun, sharper crits.
320 % attack damage (+12 % per rank)
25 % chance: Stun
+10% crit chance
40% of the damage strikes again 1 turns later
25 % chance: Stun
+10% crit chance
40% of the damage strikes again 1 turns later
Apprentice's Wand
Threadbare Robe