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Necromancer

Weapon: Staves

Stats at level 1

HP92
ATK17
DEF7
SPD7

Gain per level

HP10
ATK3
DEF1
SPD1

Starting equipment

Skills you get for free

Skill tree

Skills are drawn from skill sacks (see Skills & skill sacks). Drawing a skill you own raises its rank. You equip up to 4 active skills.

Branch 1

Bone Bolt Common
Active · max. rank 3 · 10 MP · cooldown 2
A splinter of someone else, sent back out.
120 % attack damage (+12 % per rank)
Attack Core Common
Passive · max. rank 5
Each rank permanently raises your Attack.
ATK +2 per rank
Impale Common
Active · max. rank 5 · 17 MP · cooldown 3
Grows out of the ground where the target stands.
220 % attack damage (+12 % per rank)
+10% crit chance
+18% damage per debuff on the foe
Marrow Rend Common
Active · max. rank 5 · 15 MP · cooldown 3
Goes past the armour and past the skin.
200 % attack damage (+12 % per rank)
20 % chance: Armor Break
+20% damage per debuff on the foe
Attack Core Common
Passive · max. rank 5
Each rank permanently raises your Attack.
ATK +3 per rank
Bone Storm Rare
Active · max. rank 5 · 29 MP · cooldown 5
A graveyard's worth of edges, all at once.
400 % attack damage (+12 % per rank)
25 % chance: Armor Break
+10% crit chance
+22% damage per debuff on the foe
Ossuary Rare
Active · max. rank 5 · 24 MP · cooldown 4
Adds the target to the collection, slowly.
340 % attack damage (+12 % per rank)
30 % chance: Bleed
Detonates every damage-over-time effect on the foe at once (80% of their remaining damage)
Bone Spear Rare
Active · max. rank 5 · 26 MP · cooldown 4
A spear of bone that cracks armor and bursts the foe's lingering afflictions.
370 % attack damage (+12 % per rank)
30 % chance: Armor Break
Detonates every damage-over-time effect on the foe at once (90% of their remaining damage)
Bonecage Epic
Active · max. rank 3 · 34 MP · cooldown 6
Ribs close from the outside in.
500 % attack damage (+12 % per rank)
35 % chance: Armor Break
+10% crit chance
+25% damage per debuff on the foe
Detonates every damage-over-time effect on the foe at once (100% of their remaining damage)

Branch 2

Soul Ward Common
Active · max. rank 3 · 12 MP · cooldown 6
Borrowed strength, held just off the skin.
100 % chance: Shield
Vitality Core Common
Passive · max. rank 5
Each rank permanently raises your maximum HP.
HP +10 per rank
Spirit Bulwark Common
Active · max. rank 3 · 25 MP · cooldown 5
More of them, standing closer together.
100 % chance: Strong Shield
Siphon Soul Common
Active · max. rank 5 · 18 MP · cooldown 3
Takes a little of what it hits and keeps it.
240 % attack damage (+12 % per rank)
Heals you for 15% of the damage
+18% damage per debuff on the foe
Wraith Touch Common
Active · max. rank 5 · 20 MP · cooldown 4
An icy spectral touch that chills the foe and drains life.
220 % attack damage (+12 % per rank)
30 % chance: Chill
Heals you for 10% of the damage
Devour Spirit Rare
Active · max. rank 3 · 25 MP · cooldown 4
Takes considerably more than a little.
350 % attack damage (+12 % per rank)
Heals you for 20% of the damage
+20% damage per debuff on the foe
Grave Bond Rare
Active · max. rank 3 · 40 MP · cooldown 5
What the dead carry, the living stops feeling.
100 % chance: Strong Shield
50 % chance: Light Recovery
Soul Harvest Rare
Active · max. rank 3 · 32 MP · cooldown 5
Reap the foe's soul: deep lifesteal and bursting afflictions.
320 % attack damage (+12 % per rank)
Heals you for 20% of the damage
Detonates every damage-over-time effect on the foe at once (80% of their remaining damage)
Undying Epic
Active · max. rank 3 · 60 MP · cooldown 5
Death is a formality that can be deferred.
100 % chance: Strong Shield
60 % chance: Recovery
60 % chance: Attack Boost

Branch 3

Blighted Touch Common
Active · max. rank 3 · 12 MP · cooldown 6
Age arrives early and stays.
100 % chance: Attack Boost
Guard Core Common
Passive · max. rank 5
Each rank permanently raises your Defense.
DEF +2 per rank
Contagion Common
Active · max. rank 5 · 17 MP · cooldown 3
Starts small. Does not stay small.
230 % attack damage (+12 % per rank)
+30% damage right after a bone skill
40 % chance: Poison
+20% damage per debuff on the foe
Rot Common
Active · max. rank 5 · 16 MP · cooldown 3
Weakens whatever it settles into.
210 % attack damage (+12 % per rank)
+30% damage right after a bone skill
30 % chance: Weaken
+20% damage per debuff on the foe
Festering Wound Common
Active · max. rank 5 · 17 MP · cooldown 3
A festering wound that bleeds; stronger for every ailment on the foe.
220 % attack damage (+12 % per rank)
+30% damage right after a bone skill
35 % chance: Bleed
+18% damage per debuff on the foe
Precision Core Common
Passive · max. rank 5
Each rank permanently raises your critical hit chance.
Crit rate +1 per rank
Pandemic Rare
Active · max. rank 5 · 29 MP · cooldown 5
One host was never the plan.
400 % attack damage (+12 % per rank)
+30% damage right after a bone skill
50 % chance: Poison
+50% crit damage
Detonates every damage-over-time effect on the foe at once (100% of their remaining damage)
Corpse Bloom Rare
Active · max. rank 5 · 24 MP · cooldown 4
Something green grows out of what is left.
330 % attack damage (+12 % per rank)
+30% damage right after a bone skill
Heals you for 20% of the damage
+22% damage per debuff on the foe
Plague Swarm Rare
Active · max. rank 5 · 27 MP · cooldown 5
A swarm of plague flies strikes three times and poisons.
370 % attack damage (+12 % per rank)
+30% damage right after a bone skill
45 % chance: Poison
Splits the damage into 3 hits (each rolls its own crit)
Black Plague Epic
Active · max. rank 3 · 35 MP · cooldown 6
Named after the last time it got loose.
520 % attack damage (+12 % per rank)
+30% damage right after a bone skill
60 % chance: Poison
+30% crit damage
Detonates every damage-over-time effect on the foe at once (130% of their remaining damage)
+20% damage per debuff on the foe

Branch 4

Deathly Vigor Common
Active · max. rank 3 · 12 MP · cooldown 6
Health drawn from somewhere it was not offered.
100 % chance: Recovery
Element: bone
Vitality Core Common
Passive · max. rank 5
Each rank permanently raises your maximum HP.
HP +12 per rank
Unholy Mending Common
Active · max. rank 3 · 25 MP · cooldown 5
The wound closes. Nobody asks how.
100 % chance: Strong Recovery
Element: bone
Gravepull Common
Active · max. rank 5 · 15 MP · cooldown 3
Cold hands close around the ankles.
200 % attack damage (+12 % per rank)
30 % chance: Chill
+18% damage per debuff on the foe
Element: bone
Tomb Chill Common
Active · max. rank 5 · 16 MP · cooldown 3
The cold of the grave can freeze the foe's magic and shields you.
200 % attack damage (+12 % per rank)
15 % chance: Dark Freeze
Shield worth 80% of your attack
Element: bone
Sanctum of Bones Rare
Active · max. rank 3 · 40 MP · cooldown 5
A wall of the dead, and it mends its keeper.
100 % chance: Strong Shield
50 % chance: Strong Recovery
Element: bone
Grasping Dead Rare
Active · max. rank 5 · 22 MP · cooldown 4
They hold long enough for nothing clever to be tried.
300 % attack damage (+12 % per rank)
25 % chance: Dark Freeze
+25% damage per debuff on the foe
Element: bone
Army of the Dead Epic
Active · max. rank 3 · 24 MP · cooldown 5
Everyone who fell here is asked to stand again.
360 % attack damage (+12 % per rank)
100 % chance: Attack Boost
40 % chance: Weaken
Detonates every damage-over-time effect on the foe at once (110% of their remaining damage)
Element: bone

Ultimates

Lich Ascendant Legendary
Active · max. rank 5 · 150 MP · cooldown 10
Sheds the last of what was still alive.
500 % attack damage (+15 % per rank)
40 % chance: Stun
60 % chance: Armor Break
40 % chance: Strong Attack Boost
+30% damage per debuff on the foe
Detonates every damage-over-time effect on the foe at once (150% of their remaining damage)
Endless Reaping Legendary
Active · max. rank 5 · 140 MP · cooldown 12
Gathers the field and comes back whole.
375 % attack damage (+15 % per rank)
35 % chance: Full Restoration
100 % chance: Strong Shield
Always crits
+25% damage per debuff on the foe

Sack skills

Bone Shard Common
Active · max. rank 5 · 13 MP · cooldown 2
A cheap splinter of bone, ready almost every turn.
160 % attack damage (+12 % per rank)
Wither Common
Active · max. rank 5 · 12 MP · cooldown 3
Saps the strength out of the enemy's blows.
150 % attack damage (+12 % per rank)
50 % chance: Weaken
Grave Grasp Common
Active · max. rank 5 · 14 MP · cooldown 2
Cold hands from below that slow the enemy down.
170 % attack damage (+12 % per rank)
40 % chance: Chill
Soul Leech Common
Active · max. rank 5 · 16 MP · cooldown 3
Drinks a part of the damage back as your own health.
200 % attack damage (+12 % per rank)
Heals you for 15% of the damage
Plague Common
Active · max. rank 5 · 16 MP · cooldown 3
A cloud of rot that poisons almost every time.
200 % attack damage (+12 % per rank)
60 % chance: Poison
+18% damage per debuff on the foe
Curse of Ruin Common
Active · max. rank 5 · 22 MP · cooldown 4
A sigil that rots the enemy's armour off.
270 % attack damage (+12 % per rank)
60 % chance: Armor Break
+20% damage per debuff on the foe
Army of Bones Common
Active · max. rank 5 · 26 MP · cooldown 5
The dead rise in a wave that can stun what it hits.
320 % attack damage (+12 % per rank)
25 % chance: Stun
+10% crit chance
Detonates every damage-over-time effect on the foe at once (90% of their remaining damage)