Necromancer

Weapon: Staves
Stats at level 1
HP92
ATK17
DEF7
SPD7
Gain per level
HP10
ATK3
DEF1
SPD1
Starting equipment
Skills you get for free
- Bone Bolt (at level 1)
- Soul Ward (at level 8)
- Blighted Touch (at level 15)
- Deathly Vigor (at level 25)
Skill tree
Skills are drawn from skill sacks (see Skills & skill sacks). Drawing a skill you own raises its rank. You equip up to 4 active skills.
Branch 1

Bone Bolt Common
A splinter of someone else, sent back out.
120 % attack damage (+12 % per rank)
Attack Core Common
Each rank permanently raises your Attack.
ATK +2 per rank

Impale Common
Grows out of the ground where the target stands.
220 % attack damage (+12 % per rank)
+10% crit chance
+18% damage per debuff on the foe
+10% crit chance
+18% damage per debuff on the foe

Marrow Rend Common
Goes past the armour and past the skin.
200 % attack damage (+12 % per rank)
20 % chance: Armor Break
+20% damage per debuff on the foe
20 % chance: Armor Break
+20% damage per debuff on the foe
Attack Core Common
Each rank permanently raises your Attack.
ATK +3 per rank

Bone Storm Rare
A graveyard's worth of edges, all at once.
400 % attack damage (+12 % per rank)
25 % chance: Armor Break
+10% crit chance
+22% damage per debuff on the foe
25 % chance: Armor Break
+10% crit chance
+22% damage per debuff on the foe

Ossuary Rare
Adds the target to the collection, slowly.
340 % attack damage (+12 % per rank)
30 % chance: Bleed
Detonates every damage-over-time effect on the foe at once (80% of their remaining damage)
30 % chance: Bleed
Detonates every damage-over-time effect on the foe at once (80% of their remaining damage)

Bone Spear Rare
A spear of bone that cracks armor and bursts the foe's lingering afflictions.
370 % attack damage (+12 % per rank)
30 % chance: Armor Break
Detonates every damage-over-time effect on the foe at once (90% of their remaining damage)
30 % chance: Armor Break
Detonates every damage-over-time effect on the foe at once (90% of their remaining damage)

Bonecage Epic
Ribs close from the outside in.
500 % attack damage (+12 % per rank)
35 % chance: Armor Break
+10% crit chance
+25% damage per debuff on the foe
Detonates every damage-over-time effect on the foe at once (100% of their remaining damage)
35 % chance: Armor Break
+10% crit chance
+25% damage per debuff on the foe
Detonates every damage-over-time effect on the foe at once (100% of their remaining damage)
Branch 2

Soul Ward Common
Borrowed strength, held just off the skin.
100 % chance: Shield
Vitality Core Common
Each rank permanently raises your maximum HP.
HP +10 per rank

Spirit Bulwark Common
More of them, standing closer together.
100 % chance: Strong Shield

Siphon Soul Common
Takes a little of what it hits and keeps it.
240 % attack damage (+12 % per rank)
Heals you for 15% of the damage
+18% damage per debuff on the foe
Heals you for 15% of the damage
+18% damage per debuff on the foe

Wraith Touch Common
An icy spectral touch that chills the foe and drains life.
220 % attack damage (+12 % per rank)
30 % chance: Chill
Heals you for 10% of the damage
30 % chance: Chill
Heals you for 10% of the damage

Devour Spirit Rare
Takes considerably more than a little.
350 % attack damage (+12 % per rank)
Heals you for 20% of the damage
+20% damage per debuff on the foe
Heals you for 20% of the damage
+20% damage per debuff on the foe

Grave Bond Rare
What the dead carry, the living stops feeling.
100 % chance: Strong Shield
50 % chance: Light Recovery
50 % chance: Light Recovery

Soul Harvest Rare
Reap the foe's soul: deep lifesteal and bursting afflictions.
320 % attack damage (+12 % per rank)
Heals you for 20% of the damage
Detonates every damage-over-time effect on the foe at once (80% of their remaining damage)
Heals you for 20% of the damage
Detonates every damage-over-time effect on the foe at once (80% of their remaining damage)

Undying Epic
Death is a formality that can be deferred.
100 % chance: Strong Shield
60 % chance: Recovery
60 % chance: Attack Boost
60 % chance: Recovery
60 % chance: Attack Boost
Branch 3

Blighted Touch Common
Age arrives early and stays.
100 % chance: Attack Boost
Guard Core Common
Each rank permanently raises your Defense.
DEF +2 per rank

Contagion Common
Starts small. Does not stay small.
230 % attack damage (+12 % per rank)
+30% damage right after a bone skill
40 % chance: Poison
+20% damage per debuff on the foe
+30% damage right after a bone skill
40 % chance: Poison
+20% damage per debuff on the foe

Rot Common
Weakens whatever it settles into.
210 % attack damage (+12 % per rank)
+30% damage right after a bone skill
30 % chance: Weaken
+20% damage per debuff on the foe
+30% damage right after a bone skill
30 % chance: Weaken
+20% damage per debuff on the foe

Festering Wound Common
A festering wound that bleeds; stronger for every ailment on the foe.
220 % attack damage (+12 % per rank)
+30% damage right after a bone skill
35 % chance: Bleed
+18% damage per debuff on the foe
+30% damage right after a bone skill
35 % chance: Bleed
+18% damage per debuff on the foe
Precision Core Common
Each rank permanently raises your critical hit chance.
Crit rate +1 per rank

Pandemic Rare
One host was never the plan.
400 % attack damage (+12 % per rank)
+30% damage right after a bone skill
50 % chance: Poison
+50% crit damage
Detonates every damage-over-time effect on the foe at once (100% of their remaining damage)
+30% damage right after a bone skill
50 % chance: Poison
+50% crit damage
Detonates every damage-over-time effect on the foe at once (100% of their remaining damage)

Corpse Bloom Rare
Something green grows out of what is left.
330 % attack damage (+12 % per rank)
+30% damage right after a bone skill
Heals you for 20% of the damage
+22% damage per debuff on the foe
+30% damage right after a bone skill
Heals you for 20% of the damage
+22% damage per debuff on the foe

Plague Swarm Rare
A swarm of plague flies strikes three times and poisons.
370 % attack damage (+12 % per rank)
+30% damage right after a bone skill
45 % chance: Poison
Splits the damage into 3 hits (each rolls its own crit)
+30% damage right after a bone skill
45 % chance: Poison
Splits the damage into 3 hits (each rolls its own crit)

Black Plague Epic
Named after the last time it got loose.
520 % attack damage (+12 % per rank)
+30% damage right after a bone skill
60 % chance: Poison
+30% crit damage
Detonates every damage-over-time effect on the foe at once (130% of their remaining damage)
+20% damage per debuff on the foe
+30% damage right after a bone skill
60 % chance: Poison
+30% crit damage
Detonates every damage-over-time effect on the foe at once (130% of their remaining damage)
+20% damage per debuff on the foe
Branch 4

Deathly Vigor Common
Health drawn from somewhere it was not offered.
100 % chance: Recovery
Element: bone
Element: bone
Vitality Core Common
Each rank permanently raises your maximum HP.
HP +12 per rank

Unholy Mending Common
The wound closes. Nobody asks how.
100 % chance: Strong Recovery
Element: bone
Element: bone

Gravepull Common
Cold hands close around the ankles.
200 % attack damage (+12 % per rank)
30 % chance: Chill
+18% damage per debuff on the foe
Element: bone
30 % chance: Chill
+18% damage per debuff on the foe
Element: bone

Tomb Chill Common
The cold of the grave can freeze the foe's magic and shields you.
200 % attack damage (+12 % per rank)
15 % chance: Dark Freeze
Shield worth 80% of your attack
Element: bone
15 % chance: Dark Freeze
Shield worth 80% of your attack
Element: bone

Sanctum of Bones Rare
A wall of the dead, and it mends its keeper.
100 % chance: Strong Shield
50 % chance: Strong Recovery
Element: bone
50 % chance: Strong Recovery
Element: bone

Grasping Dead Rare
They hold long enough for nothing clever to be tried.
300 % attack damage (+12 % per rank)
25 % chance: Dark Freeze
+25% damage per debuff on the foe
Element: bone
25 % chance: Dark Freeze
+25% damage per debuff on the foe
Element: bone

Army of the Dead Epic
Everyone who fell here is asked to stand again.
360 % attack damage (+12 % per rank)
100 % chance: Attack Boost
40 % chance: Weaken
Detonates every damage-over-time effect on the foe at once (110% of their remaining damage)
Element: bone
100 % chance: Attack Boost
40 % chance: Weaken
Detonates every damage-over-time effect on the foe at once (110% of their remaining damage)
Element: bone
Ultimates

Lich Ascendant Legendary
Sheds the last of what was still alive.
500 % attack damage (+15 % per rank)
40 % chance: Stun
60 % chance: Armor Break
40 % chance: Strong Attack Boost
+30% damage per debuff on the foe
Detonates every damage-over-time effect on the foe at once (150% of their remaining damage)
40 % chance: Stun
60 % chance: Armor Break
40 % chance: Strong Attack Boost
+30% damage per debuff on the foe
Detonates every damage-over-time effect on the foe at once (150% of their remaining damage)

Endless Reaping Legendary
Gathers the field and comes back whole.
375 % attack damage (+15 % per rank)
35 % chance: Full Restoration
100 % chance: Strong Shield
Always crits
+25% damage per debuff on the foe
35 % chance: Full Restoration
100 % chance: Strong Shield
Always crits
+25% damage per debuff on the foe
Sack skills

Bone Shard Common
A cheap splinter of bone, ready almost every turn.
160 % attack damage (+12 % per rank)

Wither Common
Saps the strength out of the enemy's blows.
150 % attack damage (+12 % per rank)
50 % chance: Weaken
50 % chance: Weaken

Grave Grasp Common
Cold hands from below that slow the enemy down.
170 % attack damage (+12 % per rank)
40 % chance: Chill
40 % chance: Chill

Soul Leech Common
Drinks a part of the damage back as your own health.
200 % attack damage (+12 % per rank)
Heals you for 15% of the damage
Heals you for 15% of the damage

Plague Common
A cloud of rot that poisons almost every time.
200 % attack damage (+12 % per rank)
60 % chance: Poison
+18% damage per debuff on the foe
60 % chance: Poison
+18% damage per debuff on the foe

Curse of Ruin Common
A sigil that rots the enemy's armour off.
270 % attack damage (+12 % per rank)
60 % chance: Armor Break
+20% damage per debuff on the foe
60 % chance: Armor Break
+20% damage per debuff on the foe

Army of Bones Common
The dead rise in a wave that can stun what it hits.
320 % attack damage (+12 % per rank)
25 % chance: Stun
+10% crit chance
Detonates every damage-over-time effect on the foe at once (90% of their remaining damage)
25 % chance: Stun
+10% crit chance
Detonates every damage-over-time effect on the foe at once (90% of their remaining damage)
Apprentice's Wand
Threadbare Robe