Warrior

Weapon: Swords
Stats at level 1
HP120
ATK14
DEF12
SPD6
Gain per level
HP12
ATK2
DEF2
SPD1
Starting equipment
Skills you get for free
- Slash (at level 1)
- War Cry (at level 8)
- Blood Rage (at level 15)
- Iron Skin (at level 25)
Skill tree
Skills are drawn from skill sacks (see Skills & skill sacks). Drawing a skill you own raises its rank. You equip up to 4 active skills.
Branch 1

Slash Common
A quick, reliable sword strike.
120 % attack damage (+12 % per rank)
Element: steel
Element: steel
Attack Core Common
Each rank permanently raises your Attack.
ATK +2 per rank

Cleave Common
A heavy swing with a higher critical chance.
220 % attack damage (+12 % per rank)
+10% crit chance
+6% damage per missing tenth of your HP
Element: steel
+10% crit chance
+6% damage per missing tenth of your HP
Element: steel

Sunder Common
A brutal blow that can stun the enemy.
200 % attack damage (+12 % per rank)
15 % chance: Stun
Element: steel
15 % chance: Stun
Element: steel
Attack Core Common
Each rank permanently raises your Attack.
ATK +3 per rank

Execute Rare
A finishing strike that can stun and crit.
400 % attack damage (+12 % per rank)
15 % chance: Stun
+10% crit chance
+8% damage per missing tenth of your HP
Element: steel
15 % chance: Stun
+10% crit chance
+8% damage per missing tenth of your HP
Element: steel

Whirlwind Rare
A spinning steel storm that shreds and leaves deep cuts.
340 % attack damage (+12 % per rank)
30 % chance: Bleed
+60% damage against foes below 35% HP
Element: steel
30 % chance: Bleed
+60% damage against foes below 35% HP
Element: steel

Skull Splitter Rare
A crushing overhead blow that cracks armor, can crit and grows with your wounds.
370 % attack damage (+12 % per rank)
30 % chance: Armor Break
+10% crit chance
+8% damage per missing tenth of your HP
Element: steel
30 % chance: Armor Break
+10% crit chance
+8% damage per missing tenth of your HP
Element: steel

Titan Cleave Epic
A mountain-splitting blow that cracks armor wide open.
500 % attack damage (+12 % per rank)
35 % chance: Armor Break
+10% crit chance
+10% damage per missing tenth of your HP
+80% damage against foes below 30% HP
Element: steel
35 % chance: Armor Break
+10% crit chance
+10% damage per missing tenth of your HP
+80% damage against foes below 30% HP
Element: steel
Branch 2

War Cry Common
Raises your attack for a few rounds.
100 % chance: Attack Boost
Vitality Core Common
Each rank permanently raises your maximum HP.
HP +10 per rank

Shield Wall Common
Raises a strong shield for a few rounds.
100 % chance: Strong Shield

Bloodthirst Common
A savage strike that heals you for part of the damage.
240 % attack damage (+12 % per rank)
Heals you for 15% of the damage
Shield worth 120% of your attack
Heals you for 15% of the damage
Shield worth 120% of your attack

Guarded Strike Common
Strike from behind your shield: it guards you and saps the foe's strength.
220 % attack damage (+12 % per rank)
Shield worth 100% of your attack
25 % chance: Weaken
Shield worth 100% of your attack
25 % chance: Weaken

Berserk Rare
Massive damage with a chance of a strong attack boost.
350 % attack damage (+12 % per rank)
50 % chance: Strong Attack Boost
Shield worth 150% of your attack
50 % chance: Strong Attack Boost
Shield worth 150% of your attack

Iron Bulwark Rare
Raise an iron wall: a strong shield and a breath of healing.
100 % chance: Strong Shield
50 % chance: Light Recovery
50 % chance: Light Recovery

Juggernaut Rare
Roll through the foe: a heavy shield, stolen life and a chance of rising power.
320 % attack damage (+12 % per rank)
Shield worth 160% of your attack
50 % chance: Attack Boost
Heals you for 10% of the damage
Shield worth 160% of your attack
50 % chance: Attack Boost
Heals you for 10% of the damage

Unbreakable Epic
Shield, mend and empower yourself in one defiant roar.
100 % chance: Strong Shield
60 % chance: Recovery
60 % chance: Attack Boost
60 % chance: Recovery
60 % chance: Attack Boost
Branch 3

Blood Rage Common
Work yourself into a frenzy, boosting your attack for a few turns.
100 % chance: Attack Boost
Precision Core Common
Each rank permanently raises your critical hit chance.
Crit rate +1 per rank

Reckless Swing Common
A wild, high-damage swing with a big crit chance.
230 % attack damage (+12 % per rank)
+30% damage right after a steel skill
+15% crit chance
+30% damage right after a steel skill
+15% crit chance

Flaming Blade Common
Ignite your blade, hits hard and may set the foe ablaze.
210 % attack damage (+12 % per rank)
+30% damage right after a steel skill
30 % chance: Burn
+7% damage per missing tenth of your HP
+30% damage right after a steel skill
30 % chance: Burn
+7% damage per missing tenth of your HP

Frenzied Chop Common
A frenzied hack that opens bleeding wounds; hits harder the more you are hurt.
220 % attack damage (+12 % per rank)
+30% damage right after a steel skill
30 % chance: Bleed
+7% damage per missing tenth of your HP
+30% damage right after a steel skill
30 % chance: Bleed
+7% damage per missing tenth of your HP
Swift Core Common
Each rank permanently raises your Speed.
SPD +1 per rank

Rampage Rare
An all-out assault: massive damage that can stun and crits harder.
400 % attack damage (+12 % per rank)
+30% damage right after a steel skill
20 % chance: Stun
+50% crit damage
+50% damage against foes below 40% HP
+30% damage right after a steel skill
20 % chance: Stun
+50% crit damage
+50% damage against foes below 40% HP

Blood Frenzy Rare
Reckless strikes that feed your own wounds shut.
330 % attack damage (+12 % per rank)
+30% damage right after a steel skill
Heals you for 20% of the damage
+9% damage per missing tenth of your HP
+30% damage right after a steel skill
Heals you for 20% of the damage
+9% damage per missing tenth of your HP

Bladestorm Rare
Three blades in a single swing; stronger the more you are hurt.
370 % attack damage (+12 % per rank)
+30% damage right after a steel skill
Splits the damage into 3 hits (each rolls its own crit)
+8% damage per missing tenth of your HP
+30% damage right after a steel skill
Splits the damage into 3 hits (each rolls its own crit)
+8% damage per missing tenth of your HP

Cataclysm Strike Epic
A flaming meteor blow that burns and bites deeper on crits.
520 % attack damage (+12 % per rank)
+30% damage right after a steel skill
35 % chance: Burn
+30% crit damage
+90% damage against foes below 35% HP
+30% damage right after a steel skill
35 % chance: Burn
+30% crit damage
+90% damage against foes below 35% HP
Branch 4

Iron Skin Common
Harden your body, raising your defense for a few turns.
100 % chance: Shield
Guard Core Common
Each rank permanently raises your Defense.
DEF +2 per rank

Second Wind Common
Catch your breath, regenerating health each turn for a while.
100 % chance: Recovery

Taunting Blow Common
A jeering strike that can blind the foe.
200 % attack damage (+12 % per rank)
25 % chance: Blind
+6% damage per missing tenth of your HP
25 % chance: Blind
+6% damage per missing tenth of your HP

Stonewall Kick Common
A planted kick that can stun and braces you behind a shield.
200 % attack damage (+12 % per rank)
15 % chance: Stun
Shield worth 80% of your attack
15 % chance: Stun
Shield worth 80% of your attack

Last Stand Rare
Dig in: a strong shield and heavy regeneration.
100 % chance: Strong Shield
50 % chance: Strong Recovery
50 % chance: Strong Recovery

Retribution Rare
A punishing counterblow with a chance to stun.
300 % attack damage (+12 % per rank)
25 % chance: Stun
+60% damage against foes below 30% HP
25 % chance: Stun
+60% damage against foes below 30% HP

Aegis of Wrath Epic
Strike from behind a shield of light, sapping the foe's strength.
360 % attack damage (+12 % per rank)
100 % chance: Shield
40 % chance: Weaken
100 % chance: Shield
40 % chance: Weaken
Ultimates

Warlord's Judgement Legendary
The ultimate verdict: a crushing blow that stuns, breaks armor and ignites your rage.
500 % attack damage (+15 % per rank)
40 % chance: Stun
60 % chance: Armor Break
40 % chance: Strong Attack Boost
+10% damage per missing tenth of your HP
+100% damage against foes below 40% HP
40 % chance: Stun
60 % chance: Armor Break
40 % chance: Strong Attack Boost
+10% damage per missing tenth of your HP
+100% damage against foes below 40% HP

Immortal Colossus Legendary
Become the mountain: a devastating strike, a mighty shield and a chance at full restoration.
375 % attack damage (+15 % per rank)
35 % chance: Full Restoration
100 % chance: Strong Shield
Always crits
Shield worth 300% of your attack
35 % chance: Full Restoration
100 % chance: Strong Shield
Always crits
Shield worth 300% of your attack
Sack skills

Shield Bash Common
Rams the shield forward and can break the foe's armour.
160 % attack damage (+12 % per rank)
30 % chance: Armor Break
30 % chance: Armor Break

Wide Swing Common
A broad, reliable sweep. No frills, no cooldown to speak of.
175 % attack damage (+12 % per rank)

Iron Will Common
A measured blow that raises your guard for a few turns.
150 % attack damage (+12 % per rank)
100 % chance: Shield
100 % chance: Shield

Bloodthirst Common
Bites deep and heals you for part of the damage dealt.
200 % attack damage (+12 % per rank)
Heals you for 15% of the damage
+5% damage per missing tenth of your HP
Heals you for 15% of the damage
+5% damage per missing tenth of your HP

Crushing Blow Common
A hammering strike that can stun the enemy outright.
220 % attack damage (+12 % per rank)
20 % chance: Stun
20 % chance: Stun

Earthsplitter Common
Splits the ground open and shatters armour with it.
270 % attack damage (+12 % per rank)
60 % chance: Armor Break
+50% damage against foes below 30% HP
60 % chance: Armor Break
+50% damage against foes below 30% HP

Warbringer Common
A banner charge: heavy damage, raised attack and a sharper crit.
320 % attack damage (+12 % per rank)
100 % chance: Strong Attack Boost
+10% crit chance
+8% damage per missing tenth of your HP
100 % chance: Strong Attack Boost
+10% crit chance
+8% damage per missing tenth of your HP
Recruit's Shortsword
Worn Leather Cuirass