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Warrior

Weapon: Swords

Stats at level 1

HP120
ATK14
DEF12
SPD6

Gain per level

HP12
ATK2
DEF2
SPD1

Starting equipment

Skills you get for free

Skill tree

Skills are drawn from skill sacks (see Skills & skill sacks). Drawing a skill you own raises its rank. You equip up to 4 active skills.

Branch 1

Slash Common
Active · max. rank 3 · 10 MP · cooldown 2
A quick, reliable sword strike.
120 % attack damage (+12 % per rank)
Element: steel
Attack Core Common
Passive · max. rank 5
Each rank permanently raises your Attack.
ATK +2 per rank
Cleave Common
Active · max. rank 5 · 17 MP · cooldown 3
A heavy swing with a higher critical chance.
220 % attack damage (+12 % per rank)
+10% crit chance
+6% damage per missing tenth of your HP
Element: steel
Sunder Common
Active · max. rank 5 · 15 MP · cooldown 3
A brutal blow that can stun the enemy.
200 % attack damage (+12 % per rank)
15 % chance: Stun
Element: steel
Attack Core Common
Passive · max. rank 5
Each rank permanently raises your Attack.
ATK +3 per rank
Execute Rare
Active · max. rank 5 · 29 MP · cooldown 5
A finishing strike that can stun and crit.
400 % attack damage (+12 % per rank)
15 % chance: Stun
+10% crit chance
+8% damage per missing tenth of your HP
Element: steel
Whirlwind Rare
Active · max. rank 5 · 24 MP · cooldown 4
A spinning steel storm that shreds and leaves deep cuts.
340 % attack damage (+12 % per rank)
30 % chance: Bleed
+60% damage against foes below 35% HP
Element: steel
Skull Splitter Rare
Active · max. rank 5 · 26 MP · cooldown 4
A crushing overhead blow that cracks armor, can crit and grows with your wounds.
370 % attack damage (+12 % per rank)
30 % chance: Armor Break
+10% crit chance
+8% damage per missing tenth of your HP
Element: steel
Titan Cleave Epic
Active · max. rank 3 · 34 MP · cooldown 6
A mountain-splitting blow that cracks armor wide open.
500 % attack damage (+12 % per rank)
35 % chance: Armor Break
+10% crit chance
+10% damage per missing tenth of your HP
+80% damage against foes below 30% HP
Element: steel

Branch 2

War Cry Common
Active · max. rank 3 · 12 MP · cooldown 6
Raises your attack for a few rounds.
100 % chance: Attack Boost
Vitality Core Common
Passive · max. rank 5
Each rank permanently raises your maximum HP.
HP +10 per rank
Shield Wall Common
Active · max. rank 3 · 25 MP · cooldown 5
Raises a strong shield for a few rounds.
100 % chance: Strong Shield
Bloodthirst Common
Active · max. rank 5 · 18 MP · cooldown 3
A savage strike that heals you for part of the damage.
240 % attack damage (+12 % per rank)
Heals you for 15% of the damage
Shield worth 120% of your attack
Guarded Strike Common
Active · max. rank 5 · 20 MP · cooldown 4
Strike from behind your shield: it guards you and saps the foe's strength.
220 % attack damage (+12 % per rank)
Shield worth 100% of your attack
25 % chance: Weaken
Berserk Rare
Active · max. rank 3 · 25 MP · cooldown 4
Massive damage with a chance of a strong attack boost.
350 % attack damage (+12 % per rank)
50 % chance: Strong Attack Boost
Shield worth 150% of your attack
Iron Bulwark Rare
Active · max. rank 3 · 40 MP · cooldown 5
Raise an iron wall: a strong shield and a breath of healing.
100 % chance: Strong Shield
50 % chance: Light Recovery
Juggernaut Rare
Active · max. rank 3 · 32 MP · cooldown 5
Roll through the foe: a heavy shield, stolen life and a chance of rising power.
320 % attack damage (+12 % per rank)
Shield worth 160% of your attack
50 % chance: Attack Boost
Heals you for 10% of the damage
Unbreakable Epic
Active · max. rank 3 · 60 MP · cooldown 5
Shield, mend and empower yourself in one defiant roar.
100 % chance: Strong Shield
60 % chance: Recovery
60 % chance: Attack Boost

Branch 3

Blood Rage Common
Active · max. rank 3 · 12 MP · cooldown 6
Work yourself into a frenzy, boosting your attack for a few turns.
100 % chance: Attack Boost
Precision Core Common
Passive · max. rank 5
Each rank permanently raises your critical hit chance.
Crit rate +1 per rank
Reckless Swing Common
Active · max. rank 5 · 17 MP · cooldown 3
A wild, high-damage swing with a big crit chance.
230 % attack damage (+12 % per rank)
+30% damage right after a steel skill
+15% crit chance
Flaming Blade Common
Active · max. rank 5 · 16 MP · cooldown 3
Ignite your blade, hits hard and may set the foe ablaze.
210 % attack damage (+12 % per rank)
+30% damage right after a steel skill
30 % chance: Burn
+7% damage per missing tenth of your HP
Frenzied Chop Common
Active · max. rank 5 · 17 MP · cooldown 3
A frenzied hack that opens bleeding wounds; hits harder the more you are hurt.
220 % attack damage (+12 % per rank)
+30% damage right after a steel skill
30 % chance: Bleed
+7% damage per missing tenth of your HP
Swift Core Common
Passive · max. rank 5
Each rank permanently raises your Speed.
SPD +1 per rank
Rampage Rare
Active · max. rank 5 · 29 MP · cooldown 5
An all-out assault: massive damage that can stun and crits harder.
400 % attack damage (+12 % per rank)
+30% damage right after a steel skill
20 % chance: Stun
+50% crit damage
+50% damage against foes below 40% HP
Blood Frenzy Rare
Active · max. rank 5 · 24 MP · cooldown 4
Reckless strikes that feed your own wounds shut.
330 % attack damage (+12 % per rank)
+30% damage right after a steel skill
Heals you for 20% of the damage
+9% damage per missing tenth of your HP
Bladestorm Rare
Active · max. rank 5 · 27 MP · cooldown 5
Three blades in a single swing; stronger the more you are hurt.
370 % attack damage (+12 % per rank)
+30% damage right after a steel skill
Splits the damage into 3 hits (each rolls its own crit)
+8% damage per missing tenth of your HP
Cataclysm Strike Epic
Active · max. rank 3 · 35 MP · cooldown 6
A flaming meteor blow that burns and bites deeper on crits.
520 % attack damage (+12 % per rank)
+30% damage right after a steel skill
35 % chance: Burn
+30% crit damage
+90% damage against foes below 35% HP

Branch 4

Iron Skin Common
Active · max. rank 3 · 12 MP · cooldown 6
Harden your body, raising your defense for a few turns.
100 % chance: Shield
Guard Core Common
Passive · max. rank 5
Each rank permanently raises your Defense.
DEF +2 per rank
Second Wind Common
Active · max. rank 3 · 25 MP · cooldown 5
Catch your breath, regenerating health each turn for a while.
100 % chance: Recovery
Taunting Blow Common
Active · max. rank 5 · 15 MP · cooldown 3
A jeering strike that can blind the foe.
200 % attack damage (+12 % per rank)
25 % chance: Blind
+6% damage per missing tenth of your HP
Stonewall Kick Common
Active · max. rank 5 · 16 MP · cooldown 3
A planted kick that can stun and braces you behind a shield.
200 % attack damage (+12 % per rank)
15 % chance: Stun
Shield worth 80% of your attack
Last Stand Rare
Active · max. rank 3 · 40 MP · cooldown 5
Dig in: a strong shield and heavy regeneration.
100 % chance: Strong Shield
50 % chance: Strong Recovery
Retribution Rare
Active · max. rank 5 · 22 MP · cooldown 4
A punishing counterblow with a chance to stun.
300 % attack damage (+12 % per rank)
25 % chance: Stun
+60% damage against foes below 30% HP
Aegis of Wrath Epic
Active · max. rank 3 · 24 MP · cooldown 5
Strike from behind a shield of light, sapping the foe's strength.
360 % attack damage (+12 % per rank)
100 % chance: Shield
40 % chance: Weaken

Ultimates

Warlord's Judgement Legendary
Active · max. rank 5 · 150 MP · cooldown 10
The ultimate verdict: a crushing blow that stuns, breaks armor and ignites your rage.
500 % attack damage (+15 % per rank)
40 % chance: Stun
60 % chance: Armor Break
40 % chance: Strong Attack Boost
+10% damage per missing tenth of your HP
+100% damage against foes below 40% HP
Immortal Colossus Legendary
Active · max. rank 5 · 140 MP · cooldown 12
Become the mountain: a devastating strike, a mighty shield and a chance at full restoration.
375 % attack damage (+15 % per rank)
35 % chance: Full Restoration
100 % chance: Strong Shield
Always crits
Shield worth 300% of your attack

Sack skills

Shield Bash Common
Active · max. rank 5 · 13 MP · cooldown 2
Rams the shield forward and can break the foe's armour.
160 % attack damage (+12 % per rank)
30 % chance: Armor Break
Wide Swing Common
Active · max. rank 5 · 14 MP · cooldown 2
A broad, reliable sweep. No frills, no cooldown to speak of.
175 % attack damage (+12 % per rank)
Iron Will Common
Active · max. rank 5 · 12 MP · cooldown 4
A measured blow that raises your guard for a few turns.
150 % attack damage (+12 % per rank)
100 % chance: Shield
Bloodthirst Common
Active · max. rank 5 · 16 MP · cooldown 3
Bites deep and heals you for part of the damage dealt.
200 % attack damage (+12 % per rank)
Heals you for 15% of the damage
+5% damage per missing tenth of your HP
Crushing Blow Common
Active · max. rank 5 · 18 MP · cooldown 4
A hammering strike that can stun the enemy outright.
220 % attack damage (+12 % per rank)
20 % chance: Stun
Earthsplitter Common
Active · max. rank 5 · 22 MP · cooldown 4
Splits the ground open and shatters armour with it.
270 % attack damage (+12 % per rank)
60 % chance: Armor Break
+50% damage against foes below 30% HP
Warbringer Common
Active · max. rank 5 · 26 MP · cooldown 5
A banner charge: heavy damage, raised attack and a sharper crit.
320 % attack damage (+12 % per rank)
100 % chance: Strong Attack Boost
+10% crit chance
+8% damage per missing tenth of your HP